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Sage Advice - Hourly Savagery

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Increasing SavageryEnlarge

Increasing Savagery

{2}{G}{G}

Sorcery

Dark Ascension

Read rules for Increasing Savagery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Full card details & printings ›

Sage of HoursEnlarge

Sage of Hours

{1}{U}

Creature — Human Wizard

Journey into Nyx

Read rules for Sage of Hours
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

1/1

Full card details & printings ›

Date Posted: Wed May/07/14 at 10:13 am

Chox
Posts: 1
Joined: 07-May-14

Pretty self explanatory: Turn two, cast Sage of Hours. If sage stays alive until turn four, add 5 counters. Attack for 7. Either remove all the counters to take another turn immediately, or wait until you have 7 mana available without doubt and take 3 extra turns????

Whoa.
Date Posted: Wed May/07/14 at 12:11pm

The following users like this post:
ral_zarek

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

My buddy opened a pack with the sage for the rare and an extra sage as the foil. I mugged him and took them. He couldn't catch me because I kept putting counters on the sages and took extra turns, so he was way behind.