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how to piss an opponent off... 1 mana destroy all permanants... every turn (colorless)

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Mycosynth LatticeEnlarge

Mycosynth Lattice

{6}

Artifact

Darksteel

Read rules for Mycosynth Lattice
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

Full card details & printings ›

Date Posted: Fri Apr/18/14 at 2:49 am

Draco_lich
Posts: 1073
Joined: 07-May-10

much easier to attain with mana ramp stuff like sol ring, mana vault etc...

also with stuff to let you search for the cards, stuff like planar portal, ring of three wishes, skyship weatherlight
Date Posted: Fri Apr/18/14 at 2:55am

Draco_lich
Posts: 1073
Joined: 07-May-10

add Crypt Rats and Personal Sanctuary for repeatable damage, and Scythe of the Wretched for the crypt rat... for the extra punch.. take your opponents creatures :D
Date Posted: Sun Apr/20/14 at 12:53pm

m0ng078
Posts: 24
Joined: 05-Dec-12

Couldn't you just use guilty conscience and pariah or pariahs shield
Date Posted: Sun Apr/20/14 at 12:54pm

m0ng078
Posts: 24
Joined: 05-Dec-12

That's what I have in my stuffy doll deck
Date Posted: Mon Apr/21/14 at 12:21pm

Draco_lich
Posts: 1073
Joined: 07-May-10

stuffy doll + guilty conscience = a draw, because it is a loop that consosts of mandatory actions, repeating with no way to stop it, but if there was a optional way to stop it, then it would be a win (instants and sacrifice do not count, as the mandatory actions are already on the stack multiple times (possibly billions? ) before another mana can be drawn or a card can be played (to my knowledge)



rules from

https://www.wizards.com/magic/comprules/MagicCompRules_20110930.pdf



104.4. There are several ways for the game to be a draw.

104.4a If all the players remaining in a game lose simultaneously, the game is a draw.

104.4b If a game that‘s not using the limited range of influence option (including a two-player
game) somehow enters a ―loop‖ of mandatory actions, repeating a sequence of events with no
way to stop, the game is a draw. Loops that contain an optional action don‘t result in a draw.

104.4c An effect may state that the game is a draw
Date Posted: Mon Apr/21/14 at 2:44pm

gericault5
Posts: 2788
Joined: 13-Oct-09

guilty conscience and stuffy is a mandatory loop however its not a draw. since both abilitys are triggered. State based effects are checked each time one of them goes on the stack. Evidently the SBE's will see one opponent at 0 life and end the game at that point.
Date Posted: Tue Apr/22/14 at 7:02pm

Draco_lich
Posts: 1073
Joined: 07-May-10

hmm... ok, thanks gericault for the clarification, my bad




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