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Combo Name: those lands and creatures were yours, now mine :) Submitted By: Draco_lich
Card Name
Type
Cost
P/T
Editions (ordered by release)

Maze of Ith
Land The Dark, Common

City of Solitude
Enchantment 2G Visions, Rare

Jangling Automaton
Artifact Creature 3 3/2 Weatherlight, Common

Jolrael, Empress of Beasts
Creature - Spellshaper Legend 3GG 3/3 Prophecy, Rare

The Wretched
Summon Wretched 3BB 2/5 5th Edition, Rare

Lure
Enchant Creature 1GG Mercadian Masques, Uncommon
Estimated Combo Cost: $50.72
Date Posted: Sat Mar/29/14 at 10:53 am

Draco_lich
Posts: 1073
Joined: 07-May-10

put lure on the the wretched, use jolreal (turn opponents lands into creatures

have all in play

attack with artifact creature, and wretched forcing all opponents creatures to block wretched

use maze on wretched so that none deal combat damage, thus none die

wretched ability triggers at end of combat giving you all creatures that blocked
(including the lands, since the city of solitude would stop them from being able to use abilities)

the wretched can be replaced with scythe of the wretched, if so, put it on the automation and attack, works the same)
Date Posted: Sun Mar/30/14 at 12:26pm

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

Couldn't your opponent just respond with tapping all his 3/3 lands for mana when Automaton untaps them and thus preventing his tapped 3/3's from blocking?
Date Posted: Sun Mar/30/14 at 1:33pm

Draco_lich
Posts: 1073
Joined: 07-May-10

no, because they are creatures at that point, and then the mana draw is an activated ability... unless i am mistaken (look at llanowar elf)
Date Posted: Mon Apr/07/14 at 8:39am

Necroluna
Posts: 9
Joined: 10-Feb-14

Yeah city's one of the few ways that prevents mana gen via actvated abilities, most of the others stop everything but mana abilities, with good reason.



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