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ClockspinningEnlarge

Clockspinning

{U}

Instant

Time Spiral

Read rules for Clockspinning
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Full card details & printings ›

Gyre SageEnlarge

Gyre Sage

{1}{G}

Creature — Elf Druid

Gatecrash

Read rules for Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

1/2

Full card details & printings ›

Date Posted: Thu Mar/27/14 at 12:33 pm

Chewy
Posts: 841
Joined: 18-Jan-13

This is just a different take on infinite mana. Have the sage, orochi, the crystal, and fftr in play, fftr on the sage. As long as the sage has one counter on it, use an island to cast clockspinning, using another land for the buyback cost. Then, tap your sage, send one mana to orochi to make it blue, untap the sage and net one mana. The addition of the crystal and the buyback portion of this combo are only to speed it up by netting counters as well. Add any unblockable element to this and the game will be yours, but the mana should allow you to do what you want to, anyways.




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