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Dead swamp swapping

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Endless WhispersEnlarge

Endless Whispers

{2}{B}{B}

Enchantment

Fifth Dawn

Read rules for Endless Whispers
Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."

Full card details & printings ›

Date Posted: Wed Mar/12/14 at 1:22 pm

terakhan
Posts: 636
Joined: 24-Mar-13

Mono-black land-theft setup. Oddly, seemingly best played in reverse cost order:
1. Curse of Death's Hold to weaken their creatures.
2. Endless Whispers
3. Kormus Bell
4. Finally, Tomb of Yawgmoth, to make all their lands now 0/0 and dead, but since they WERE creatures to trigger the Endless Whispers, they get put back on the field on your side. Any further lands they play will immediately die as well, coming across the table to you at the end of the turn.

Once the Kormus Bell is on the field in the situation above, it doesn't matter if they kill all your lands somehow (thankfully). If they do, they get them at the end of turn, when they'll die again thanks to the Curse, and you will have them again at the end step after that. Plus, the last step is dropping Urborg, which doesn't NEED lands or mana to do, since it is a land.

[Edited by terakhan on 12/Mar/14 at 10:30PM]