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Call of the Wild

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Sekki, Seasons' GuideEnlarge

Sekki, Seasons' Guide

{5}{G}{G}{G}

Legendary Creature — Spirit

Saviors of Kamigawa

Read rules for Sekki, Seasons' Guide
Sekki enters with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return this card from your graveyard to the battlefield.

0/0

Full card details & printings ›

VigorEnlarge

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Lorwyn

Read rules for Vigor
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Full card details & printings ›

Primal VigorEnlarge

Primal Vigor

{4}{G}

Enchantment

Commander 2013

Read rules for Primal Vigor
If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Full card details & printings ›

Date Posted: Thu Feb/27/14 at 11:19 am

Chewy
Posts: 841
Joined: 18-Jan-13

This is mono green infinite creatures, damage, and infinitely large creatures in a nutshell
Date Posted: Thu Feb/27/14 at 10:10pm

Chewy
Posts: 841
Joined: 18-Jan-13

Really convoluted. The trick is to buff the creatures and kill vigor.

[Edited by Chewy on 3/Mar/14 at 11:01AM]