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Encore Entrapment

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Read rules for Telemin Performance
Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

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Echo MageEnlarge

Echo Mage

{1}{U}{U}

Creature — Human Wizard

Commander 2013

Read rules for Echo Mage
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3

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Date Posted: Wed Jan/08/14 at 11:58 pm

The following users like this post:
Turbine

terakhan
Posts: 636
Joined: 24-Mar-13

Get the Echo Mage up to at least being able to copy a spell once, with the Myrs and Intruder Alarm out. Then, when ready, cast Telemin Performance, and copy it with the Echo Mage, paying the mana cost with the Silver Myr.



This rather mana-intensive setup will allow you to mill away your opponent's entire deck, while simultaneously stealing each and every creature in that deck for yourself.



If they have no creatures left, the Telemin Performance will just mill away their remaining deck. If it hits a creature, that creature enters the battlefield under your control, and untaps the Echo Mage and Myr thanks to Intruder Alarm, letting you copy the still waiting to resolve original Performance for another shot.

[Edited by terakhan on 9/Jan/14 at 12:00AM]
Date Posted: Thu Jan/09/14 at 9:52am

The following users like this post:
Turbine

Boyachi
Posts: 1553
Joined: 02-Nov-11

Creative, even if it uses Intruder Alarm. A rather demoralizing victory, indeed.