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Combo Name: Wild Echoes Submitted By: terakhan
Card Name
Type
Cost
P/T
Editions (ordered by release)

Mana Echoes
Enchantment 2RR Onslaught, Rare

Tamanoa
Creature - Spirit RGW 2/4 Coldsnap, Rare

Illusionist's Bracers
Artifact - Equipment 2 Gatecrash, Rare
Estimated Combo Cost: $2.95
Date Posted: Thu Jan/02/14 at 2:58 am

The following users like this post:
bladewing, Sync, Chewy

terakhan
Posts: 636
Joined: 24-Mar-13

Tamanoa is filling in for Marath, Will of the Wild.

The "Choose one" is part of the ability resolution, and not the cost on Marath, so give him the bracers. On each activation of his ability choose to put the X counters on him for one copy (negating the counter-removing cost), and switch back and forth between the token producing choice and doubling up on the counter-adding choice, to create an ever growing army of elemental tokens and/or a one-hit kill to each opponent with the third choice.

-edit- Well, I feel silly. Sync caught us up entirely on cards, and I didn't even notice. I could have had Marath in the combo properly.


[Edited by terakhan on 2/Jan/14 at 3:07AM]
Date Posted: Thu Jan/02/14 at 9:03am

gericault5
Posts: 2788
Joined: 13-Oct-09

The "Choose one" is part of the ability resolution, and not the cost on Marath

While the "Choose one" is not part of the cost, its not part of the ability resolution either.  The ability is a modal ability which means at the time of activation, you choose which of the 3 effects goes onto the stack, and therefore could be copied, you don't have the chance to copy either of the other two unless you activate the ability again.

I mention this because in my interpertation, your above comment, as well as the line On each activation ... choose to put the X counters on him for one copy, are implying that you can have the copy do one thing and the orignal effect do another, which is not the case.  If my interpertation is wrong, my bad, carry on.

 
Date Posted: Thu Jan/02/14 at 11:15am

terakhan
Posts: 636
Joined: 24-Mar-13

No, a quick check says your interpretation is right. Still works, but forces a reorganization of the usage. Careful alternating between the counter-adding and token-producing abilities becomes mandatory.
By default, Marath enters with three counters, unless cast as a commander more than once, or with additional mana costs somehow else.
Remove a counter, get two tokens, producing 5 mana between them thanks to the echoes. Spend 1 to remove another counter, adding two. Spend another to remove 2, going up to 5 total. 4 to 9, 8 to 17. Back to the token maker with the last mana for a 9 mana refresher. Lather, rinse, repeat until you get where you want between Marath's size, your token army, and direct damage.
I really think I am going to make a deck for this guy, along with Thromok and Ulasht.


[Edited by terakhan on 2/Jan/14 at 11:22AM]
Date Posted: Sat Jan/04/14 at 5:18am

Goomania
Posts: 62
Joined: 29-Jul-12

in your marath deck consider doubling season with cathar's crusade...remove one counter from marath to put two back on marath...and creature generation quickly requires a calculator to keep up.



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