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Answered Prayers

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EquipoiseEnlarge

Equipoise

{2}{W}

Enchantment

Visions

Read rules for Equipoise
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

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Sands of TimeEnlarge

Sands of Time

{4}

Artifact

Visions

Read rules for Sands of Time
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

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Celestial ConvergenceEnlarge

Celestial Convergence

{2}{W}{W}

Enchantment

Prophecy

Read rules for Celestial Convergence
This enchantment enters with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

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Date Posted: Sat Dec/28/13 at 3:23 pm

terakhan
Posts: 636
Joined: 24-Mar-13

The Celestial Convergence is your win condition. Renounce pulls double duty of setting up your life total for victory, and maximizing how many permanents your opponents phase out on your upkeep, due to Equipoise. The Sands of Time, by bypassing untap phases, also makes all the phasing out permanent, making breaking the combo as hard as possible, without anything except enchantments and/or planeswalkers.
Date Posted: Sat Dec/28/13 at 9:21pm

Chewy
Posts: 841
Joined: 18-Jan-13

Add mycosynth lattice to make it even harder to break