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Easy multiplayer lock

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MindslaverEnlarge

Mindslaver

{6}

Legendary Artifact

Scars of Mirrodin

Read rules for Mindslaver
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)

Full card details & printings ›

Deadeye NavigatorEnlarge

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Avacyn Restored

Read rules for Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

5/5

Full card details & printings ›

Date Posted: Thu Dec/12/13 at 1:29 am

Chewy
Posts: 841
Joined: 18-Jan-13

In EDH, Sharuum as the commander, mindslaver, training grounds, and deadeye in play, bounce sharuum for one, and pay two for each opponent you want to control. So, 3x+2= number of players taken control of, 2 being the first. And this is just for the database
Date Posted: Thu Dec/12/13 at 6:49am

terakhan
Posts: 636
Joined: 24-Mar-13

Training Grounds reduces creature activated abilities, not artifact. Mindslaver will cost its normal 4 mana per use.
Date Posted: Thu Dec/12/13 at 2:16pm

Draco_lich
Posts: 1073
Joined: 07-May-10

but... if they turned mindslaver into a creature, it would work as intended (use something like march of the machines or animate artifact... stuff like that)




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