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Smack Crack & Pot

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Mycosynth LatticeEnlarge

Mycosynth Lattice

{6}

Artifact

Darksteel

Read rules for Mycosynth Lattice
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

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Massacre WurmEnlarge

Massacre Wurm

{3}{B}{B}{B}

Creature — Phyrexian Wurm

Mirrodin Besieged

Read rules for Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

6/5

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Grave BetrayalEnlarge

Grave Betrayal

{5}{B}{B}

Enchantment

Return to Ravnica

Read rules for Grave Betrayal
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

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Date Posted: Mon Dec/09/13 at 12:40 pm

JonnyIrish
Posts: 47
Joined: 24-Nov-13

I couldn\\\\\\\'t think of a better name for the combo
I do realize there is a bit of redundancy in how I showed this, but there is some parts of the combo where you could use either/or and I wanted to show the combo in it\\\\\\\'s entirety.

1) Mycosynth Lattice make the whole combo work. For safety you could add  in Darksteel Forge.
2) Play Living Lands OR Nature\\\\\\\'s Revolt, making all lands (either 1/1 or 2/2) creatures.
3) Play Humility OR Godhead of Awe turning (just about) every creature to a 1/1weenie.
4) Play Sangromancer for when an opponent\\\\\\\'s creature dies you gain life.
5) Play Massacre Wurm OR Elesh Norn, Grand Cenobite (I\\\\\\\'d prefer her for the creature bonus)
6) Have in play Grave Betrayal to gain control off all your opponents creatures and land-creatures.
7) Have in play Angelic Chorus to gain life as each of your opponents creatures come to you.

If you want to add some insult to injury:
8) Have in play Sanguine Bond to do double damage of when you gain life from you Angelic Chorus and Sangromancer.
Date Posted: Tue Dec/10/13 at 6:37am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Humility won't work well with this. For rule's discussion see here: http://gatherer.wizards.com/pages/Card/Discussion.aspx?multiverseid=4881
Date Posted: Tue Dec/10/13 at 8:24am

JonnyIrish
Posts: 47
Joined: 24-Nov-13

Doesn't the timestamp idea work where when an effect happens it stays "happening" until it would be altered by another effect?
Like Null Profusion would limit hand size until you put down Spellbook, at which time you would have no max hand size?
Date Posted: Tue Dec/10/13 at 11:25am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

The humility overwrites the triggered abilities of the creatures regardless the timestamp they may have.
So, Massacre Wurm in combination with Humulity is useless.
The Norn would work dependent on the Timestamp I guess...
Date Posted: Tue Dec/10/13 at 11:38am

JonnyIrish
Posts: 47
Joined: 24-Nov-13

Fair enough.

So then if Humility was removed (It was an either / or selection anyway) and instead went Godhead of Awe followed by Sangromancer into play, then Massacre Wurm (Or Elesh Norn) the timestamps should work, wouldn't they?
Date Posted: Tue Dec/10/13 at 2:51pm

terakhan
Posts: 636
Joined: 24-Mar-13

Timestamp really isn't the issue. Humility removes abilities. So the Massacre Wurm, Elesh Norn, Sangromancer, etc, would be just as weak and ability-free as any other creature.

Timestamp only matters when two things specifically change the same attribute, such as an ability that says "all creatures are black." vs one that says "All creatures are green." Or in the list above, Nature's Revolt vs Living Plane. If for some reason you put both of those out, since they both set the p/t of the now-creature lands to a specific number, the last one to enter wins out.

Godhead overwrites the specific power and toughness of a creature, but does not remove abilities, so none of the other creatures would be affected outside of that. Elesh would be a 1/1, but all your other creatures would be 3/3, because of Elesh's +2/+2 ability. Similarly, all of your opponent's creatures would be dead, since the Godhead reduces them to 1/1 and Elesh stacks her -2/-2 ability on top of that, making them all -1/-1.

Also, Mycosynth Lattice is pointless to the combo itself, so if you only have it in for mana fixing, drop it for Chromatic Lantern. That will fix your mana AND produce some for less mana.


[Edited by terakhan on 10/Dec/13 at 3:04PM]