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Maze Bond

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Maze's EndEnlarge

Maze's End

Land

Dragon's Maze

Read rules for Maze's End
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Full card details & printings ›

Date Posted: Wed Nov/27/13 at 8:07 am

terakhan
Posts: 636
Joined: 24-Mar-13

This is more a deck than just a combo, as it requires at least one of each of the gates too.

Step 1: Make sure to have a Treasure Hunt in hand, Manabond on the field, and cast Selective Memory to exile all your non-land cards from your library.

Step 2: Treasure Hunt all the lands into your hand.

Step 3: Put all land cards from your hand, including Maze's End and one of each gate, onto the battlefield, thanks to Manabond.

Step 4: On your upkeep, activate the maze. Since you don't have to find anything when searching, that part doesn't matter. Just the part where you win if you control ten different gates, which you do, unless your opponent took one out between steps 3 and 4.
Date Posted: Wed Nov/27/13 at 4:52pm

Chewy
Posts: 841
Joined: 18-Jan-13

Just have two copies of each gate and some basics to do this in your third step. This is the way I set up my lands deck for legacy
Date Posted: Wed Nov/27/13 at 6:53pm

terakhan
Posts: 636
Joined: 24-Mar-13

The maze enters tapped, so step 4 is sort of mandatory to even activate it.
Date Posted: Tue Feb/10/15 at 9:48pm

Chewy
Posts: 841
Joined: 18-Jan-13

Amulet of Vigor