Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Drop the Hammer

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

HostilityEnlarge

Hostility

{3}{R}{R}{R}

Creature — Elemental Incarnation

Lorwyn

Read rules for Hostility
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Full card details & printings ›

Koth of the HammerEnlarge

Koth of the Hammer

{2}{R}{R}

Legendary Planeswalker — Koth

Scars of Mirrodin

Read rules for Koth of the Hammer
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. −2: Add {R} for each Mountain you control. −5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"

Loyalty: 3

Full card details & printings ›

Date Posted: Tue Oct/08/13 at 7:34 pm

terakhan
Posts: 636
Joined: 24-Mar-13

Koth of the Hammer is standing in for Purphoros, God of the Forge.



Lightning bolt can be any damage-dealing spell that can hit your opponent.

In this case, the Lightning Bolt will try to deal its 3 damage. Hostility will prevent it, and give you three 3/1 elemental tokens. Purphoros will see those new tokens, and shoot each of your opponents for 2 damage per token, for a total of 6 damage. Then you attack with your new tokens, for a potential output of 15 damage for casting a Lightning Bolt.


[Edited by terakhan on 8/Oct/13 at 7:35PM]
Date Posted: Thu Oct/10/13 at 2:09am

Chewy
Posts: 841
Joined: 18-Jan-13

Add burn at the stake to finish them off potentially after the lightning bolt, but don't swing yet. Instead, tap down your 5 creatures, prevent the 15 damage, get all 15 3/1's out, and deal 75 damage instead. Might as well go all out at that point anyways
Date Posted: Thu Oct/10/13 at 9:22am

Boyachi
Posts: 1553
Joined: 02-Nov-11

I want to see Warstorm Surge with this.
Date Posted: Thu Oct/10/13 at 10:39am

terakhan
Posts: 636
Joined: 24-Mar-13

Curse of Bloodletting would be much better. Double the damage that Hostility prevents to get double the tokens, Purphoros shoots for 4 damage per token, and the tokens themselves swing for 6 damage each.

Turn the lightning bolt into 60 damage.

If you really want to crank it up some more, that is.

And of course, with Burn at the Stake, tapping the two creatures and 6 tokens for a total of 48 damage, for 48 tokens. 480 damage anyone?


[Edited by terakhan on 10/Oct/13 at 10:41AM]
Date Posted: Thu Oct/10/13 at 3:15pm

Chewy
Posts: 841
Joined: 18-Jan-13

Why not just furnace of wrath, then?
Date Posted: Thu Oct/10/13 at 5:31pm

terakhan
Posts: 636
Joined: 24-Mar-13

Furnace just encourages things to go wrong, I think. It doubles ALL damage, including what you and your creatures (the important ones) take. I've personally had a couple games where playing out a Furnace of Rath cost me the game because my opponent was able to capitalize on it on their next turn.

Curse of Bloodletting doesn't have that threat, as it only doubles damage THEY take.




©2006-2026 MTGCombos.com

As an Amazon Associate I earn from qualifying purchases.