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Dual Nature Bombs

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Dual NatureEnlarge

Dual Nature

{4}{G}{G}

Enchantment

Prophecy

Read rules for Dual Nature
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.

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Read rules for Cultural Exchange
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

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Bronze BombshellEnlarge

Bronze Bombshell

{4}

Artifact Creature — Construct

Dissension

Read rules for Bronze Bombshell
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.

4/1

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Mishra, Artificer ProdigyEnlarge

Mishra, Artificer Prodigy

{1}{U}{B}{R}

Legendary Creature — Human Artificer

Time Spiral

Read rules for Mishra, Artificer Prodigy
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.

4/4

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Date Posted: Fri Apr/16/10 at 10:31 am

Eldraziking187
Posts: 670
Joined: 12-Apr-10

Ok, its working now, thanks to some of the people on this site.

1: Play Mishra
2: Play Dual Nature (it is important you do this AFTER playing Mishra or he will die)
3: Cast Bombshell. Mishra triggers and gets you another one directly into play. Dual Nature triggers and gives you a token copy of the Bombshell.
4: Your original Bombshell resolves. Dual nature gives you another one.
5: You now have 4 Bombshells (2 real, 2 tokens)

Alternately, use Minion Reflector instead of Dual Nature. You have to spend (2) for each of the two copies, but it doesn\'t add a fourth colour to the combo.

Now I only need something that force the opponant to play some creatures-any suggestions?

Thanks to: Zark-the-Damned and gericault5 for helping me figure this out. I cant wait to actully pull this off.

 
Date Posted: Fri Apr/16/10 at 10:33am

Eldraziking187
Posts: 670
Joined: 12-Apr-10

<a href="http://photobucket.com/images/mishra%20artificer%20prodigy" target="_blank"><img src="http://i177.photobucket.com/albums/w223/Avatar_ofwoe/Time%20Spiral/MishraArtificerProdigy.jpg" border="0" alt="Mishra, Artificer Prodigy Pictures, Images and Photos"/></a>
Date Posted: Fri Apr/16/10 at 11:38am

gericault5
Posts: 2788
Joined: 13-Oct-09

you can't force a player to play a creature without taking over their turn.  however your best bet especially playing green is to turn there lands into creatures, seedspark spellbomb, animate land, living plane are some examples.  Your other option is to not use the exchange and use sky swallower instead.

Either way I would focus this deck more on ug as a simple dawn reflection on an island would give you all the colors you need for mirsha
Date Posted: Fri Apr/16/10 at 12:19pm

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

In lieu of the Cultural Exchange, you can use Bazaar Trader to 'throw' your Bombshells. Albeit, one at a time (per Trader)

Or, you can fix your mana base AND give your opponent creatures with Forbidden Orchard
Date Posted: Fri Apr/16/10 at 12:54pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

Good God! Do you guys work for Wizards or something. I love the game but I just don't have time to think about all this with my Gigantic list of resposabillity. Work and raising a kid is just to much. That why I like this site. I come up with a little idea and you guys perfect it into a concept deck. I am gracious. Thanks

BTW, I've been playing MTG since 1994. I was 12. There was a total of maybe 500 to 1000 cards when I was indrodused. Now there's more like 25'000 so its hard for me to keep up with all the new expantions coming out. How do you do it?