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Combo Name: Is that immortality mk5 Submitted By: Chewy
Card Name
Type
Cost
P/T
Editions (ordered by release)

Boseiju, Who Shelters All
Legendary Land Champions of Kamigawa, Rare

Enduring Ideal
Sorcery 5WW Saviors of Kamigawa, Rare

Enchanted Evening
Enchantment 3(W/U)(W/U) Shadowmoor, Rare

Mindlock Orb
Artifact 3U Shards of Alara, Rare

Hive Mind
Enchantment 5U Magic 2010, Rare
Estimated Combo Cost: $7.96
Date Posted: Tue Aug/13/13 at 12:07 am

Chewy
Posts: 841
Joined: 18-Jan-13

With hive mind, enchanted evening, and boseiju out, pay t.he 2 life, make enduring ideal uncounterable, and put stranglehold (not mindlock orb) into play. After this, play opalascence to destroy their lands.
Date Posted: Tue Aug/13/13 at 12:09am

Chewy
Posts: 841
Joined: 18-Jan-13

And if land destruction is believed to be a problem, use avacyn, angel of hope before the lock.
Date Posted: Tue Aug/13/13 at 9:22am

Raikon
Posts: 35
Joined: 13-Jul-13

This only works in standard play, in Planechase, someone could break this lock with certain effects. In Archenemy, Behold the Power of Destruction would still destroy this.
Date Posted: Tue Aug/13/13 at 10:56am

Chewy
Posts: 841
Joined: 18-Jan-13

Add witchbane orb. Does that stop it?
Date Posted: Tue Aug/13/13 at 11:26am

Raikon
Posts: 35
Joined: 13-Jul-13

Nah, there is one Plane that has a chaos dice that removes all permanents. The only way I found against Archenemy and Planechase was using Elite Arcanist with Time Stop to skip all turns the enemy has (well, except for the upkeep step)
Date Posted: Tue Aug/13/13 at 11:42am

Chewy
Posts: 841
Joined: 18-Jan-13

If it removes all permanents, wouldn't elite arcanist be out, too? Being a creature and all
Date Posted: Tue Aug/13/13 at 1:00pm

Raikon
Posts: 35
Joined: 13-Jul-13

The Planedice can only be thrown at the same time as you could play a sorcery. By skipping the opponent's turn, he can never trigger it.
Date Posted: Tue Aug/13/13 at 11:12pm

Chewy
Posts: 841
Joined: 18-Jan-13

Oh alright then. Didn't know that. Thanks for the clarification! :)
Date Posted: Wed Aug/14/13 at 4:39am

DarkestSonata
Posts: 42
Joined: 18-Apr-10

Seriously? This again?

These aren't combos. This will never happen. Your own rules make these impossible to pull off. No opponent would let the game get to this point. Assuming they honestly got that screwed over, they would say GG first. Please stop posting these in the combos section. The forums section would be a better place for this type of discussion.
Date Posted: Wed Aug/14/13 at 11:28pm

Chewy
Posts: 841
Joined: 18-Jan-13

Can be done turn 1. island, mox, sol ring, show and tell, omniscience, enter the infinite, and drop. As long as force of will isn't around, you aren't losing anytime soon, and its playable
Date Posted: Thu Aug/15/13 at 3:12am

DarkestSonata
Posts: 42
Joined: 18-Apr-10

Lol, ok, I'll play along. Your opponent drops rule of law in response to your show and tell, shutting it down. On his turn, casts demystify on your omniscience. Unless one of the other two cards you had in your hand was a counter, it's already done.

Or, he throws in Aura of Silence and immediately sacrifices it to kill off omniscience.

Besides, toss in that six card turn one draw and you can turn anything into an instant kill. Jeez, I'll play 4 Goblin Chieftains, a Krenko, tap it to double, play another Krenko, tap it to double, play another Krenko, tap it to double, play my last Krenko, and tap it to double. Now, attack with the 4 5/5 chieftains and the 75 6/6 tokens. For extra craziness, throw in 4 Shared Animosity.

Somehow, I don't think that would add up to an acceptable combo.

[Edited by DarkestSonata on 15/Aug/13 at 3:24AM]
Date Posted: Thu Aug/15/13 at 6:04am

Raikon
Posts: 35
Joined: 13-Jul-13

@DarkestSonata: You forgot the Obligatory Door of Destinies/Coat of Arms ;)
Date Posted: Thu Aug/15/13 at 8:41am

DarkestSonata
Posts: 42
Joined: 18-Apr-10

*GASPS* I can't believe I left those out, especially Coat of Arms. I'm ashamed of myself!
Date Posted: Thu Aug/15/13 at 9:56am

Chewy
Posts: 841
Joined: 18-Jan-13

Okay, say its a 5 color deck based on mana accel and tutors. Maybe even storm. And its a commander deck. In that basis, it can be playable without making that the deck. That's what i see it played in, not a 60 card deck.



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