Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Is that Immortality MK4

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Time StopEnlarge

Time Stop

{4}{U}{U}

Instant

Tenth Edition

Read rules for Time Stop
End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)

Full card details & printings ›

Painter's ServantEnlarge

Painter's Servant

{2}

Artifact Creature — Scarecrow

Shadowmoor

Read rules for Painter's Servant
As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.

1/3

Full card details & printings ›

Date Posted: Mon Aug/12/13 at 10:44 am

Raikon
Posts: 35
Joined: 13-Jul-13

Island is Elite Arcanist.

Immortality MK3 fell victim to Planechase and Archenemy cards. So here is my take on it. Since Schemes enter play in Main Phase One and the Planechase Die can only be rolled as a sorcery, I use Time Stop and Elite Arcanist to make the Opponent have to skip his turn as much as I want. Iona and Painter shut down any spells, stabilizer prevents cycling. Grafdigger prevents stuff like Flashback, Unearth etc. to happen. Platinum Angel and Avacyn, as well as PP explain themselves. The real beauty in this lockdown is Jin-Gitaxias, Core Augur. This prevents your opponent from accumulating handcards to use for certain vanguard cards and dropping spirit guides from creating mana.
Date Posted: Mon Aug/12/13 at 11:39am

terakhan
Posts: 636
Joined: 24-Mar-13

The problem with these little "combos" is they assume your opponent has done NOTHING the entire game and has let you get all this crap onto the field without interacting in any way with it. This will NEVER occur unless your opponent is a moron.

For the sake of argument, lets say you do find the unbeatable 10-20 card combo. What then? Build an entire deck dedicated to taking 20 turns to tell your opponent they can't play anymore?


[Edited by terakhan on 12/Aug/13 at 11:47AM]
Date Posted: Mon Aug/12/13 at 12:04pm

Raikon
Posts: 35
Joined: 13-Jul-13

I actually just saw people trying that and wanted my attempt on the matter. I don't say like "This is the best thing ever" :3
Date Posted: Mon Aug/12/13 at 11:38pm

Chewy
Posts: 841
Joined: 18-Jan-13

This version also assumes its a 1 vs 1 match and that reliquary tower isn't in play. To hold them off as far as cards go, go sire of insanity. I can give a 5 card lock based on an old combo of mine to shut the game down. But this is in a good direction. Also, use hive mind. Might make things easier
Date Posted: Tue Aug/13/13 at 9:25am

Raikon
Posts: 35
Joined: 13-Jul-13

Yes, this does assume the opponent has no cards. I was merely adding to the old idea I saw posted here.