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Combo Name: Does this work? Submitted By: Chewy
Card Name
Type
Cost
P/T
Editions (ordered by release)

Manabond
Enchantment G Exodus, Rare

Wheel of Sun and Moon
Enchantment - Aura (G/W)(G/W) Shadowmoor, Rare

Treasure Hunt
Sorcery 1U Worldwake, Common
Estimated Combo Cost: $7.23
Date Posted: Tue Jul/23/13 at 2:12 am

Chewy
Posts: 841
Joined: 18-Jan-13

Turn 1- forest, manabond
Turn 2- forest, wheel of sun and moon
Turn 3- island, treasure hunt

Only 3 cards other than land. Idealy, the intent is to cast treasure hunt, and when it resolves, send it to the bottom of the deck to find it, play all lands due to manabond, and win with a maze's end. Would it work, though?
Date Posted: Tue Jul/23/13 at 10:05am

terakhan
Posts: 636
Joined: 24-Mar-13

You don't need the wheel if you get the other two. Manabond puts the lands from your hand out before the cleanup step. Just make sure to activate the maze before your next draw step. Since the rules say you don't have to find anything when searching, the rest of the ability will finish and win the game.

That said, Treasure Hunt is like Goblin Charbelcher in the regard of revealing until it hits its mark. If it never hits it, the rest of the ability still finishes. So even if you cast Treasure Hunt and the rest of your deck from there is land, the TH still puts all the revealed cards in your hand.
Date Posted: Tue Jul/23/13 at 9:19pm

Chewy
Posts: 841
Joined: 18-Jan-13

I kinda figured as much, but would it be able to find itself anyways if it needed to?
Date Posted: Wed Jul/24/13 at 7:01am

terakhan
Posts: 636
Joined: 24-Mar-13

Spells don't get put into the graveyard until they finish resolving, so even with the wheel you wouldn't get it back until your next draw.
Date Posted: Wed Jul/24/13 at 11:09am

Chewy
Posts: 841
Joined: 18-Jan-13

Oh, alright then. So, basically, unless you were forced to draw by a blue sun for example for more than you had, you couldn't be milled if you recast it or the enchantment was destroyed. Is that correct?



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