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Combo Name: Unhappy playground
Submitted By: A_atheist
Card Name
Type
Cost
P/T
Editions (ordered by release)
Insurrection
Sorcery
5RRR
Day of the Dragons
Enchantment
4UUU
Mass Hysteria
Enchantment
R
Mountain
Land
Estimated Combo Cost: $3.33
Date Posted:
Sun Jul/14/13 at 12:33 am
A_atheist
Posts: 19
Joined: 28-Jan-12
Have Mass Hysteria and Sundial of the Infinite in play.(mountain is Sundial of the infinite)
1. Cast Insurrection: take all creatures in play
2. Cast Day of the Dragons; exile all creatures you control, put X 5/5 dragons into play
3. Swing with hasty dragons.
4. If Day of the dragons leaves play, you get all the creatures exiled with it.
OR Have if you want to keep it Mono Red, just play Insurrection, swing, and then end your turn with Sundial of the infinite.
Keeping all the toys on the playground makes everybody else unhappy.
Date Posted:
Sun Jul/14/13 at 2:29am
MarcosTP
Posts: 37
Joined: 14-Mar-13
nice
Date Posted:
Sun Jul/14/13 at 9:39am
terakhan
Posts: 636
Joined: 24-Mar-13
Actually, effects that say 'until end of turn' end when that turn does, regardless of how it ended. So if you use the Sundial of the Infinite to end your turn, you give up all the creatures.
Sundial is for skipping effects that say 'at the beginning of the next end step' or the like.
If you REALLY want to keep it mono-red and not give anything back, Hellion Eruption would do the job.
Date Posted:
Sun Jul/14/13 at 10:08am
A_atheist
Posts: 19
Joined: 28-Jan-12
grabbed data from MTG: Gatherer.
,
: End the turn. Activate this ability only during your turn.
(Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.).
Looking at Sundial, it appears to shut off the return policy of Insurrection, as insurrection has the same terms as what Sundial stops. "until end of turn"
Your suggestion for Hellion eruption is excellent! Take that hexproof beasties
Date Posted:
Sun Jul/14/13 at 4:46pm
Draco_lich
Posts: 1073
Joined: 07-May-10
but the insurrection effect takes place as soon as the turn is over, so the sundial does not help you at all
Date Posted:
Sun Jul/14/13 at 6:03pm
gericault5
Posts: 2788
Joined: 13-Oct-09
insurrections effect is "you control all creatures they gain haste"
everything else on the text is the time frame the effect goes for. when the sundial is activated it "overrides" the orignal timeframe by ending the effect (listed above) right away.
"overrides"= the end step consists of 2 phases the "beginning of the end step" and the "clean-up step". the sundial causes the turn to proceed directly to the clean-up step skipping everything else in the process.
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