Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





M14 Elite Arcanist

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Date Posted: Mon Jul/01/13 at 3:51 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Island is

Exile the Vitalize from your hand and combine with any creature which provides something useful for tapping.
Date Posted: Mon Jul/01/13 at 9:39pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

...and with that they made a creature Isochron Scepter.
Date Posted: Mon Jul/01/13 at 11:40pm

krowbar28
Posts: 434
Joined: 18-Oct-10

It is a little more expensive, but the possibilities are far greater!
Date Posted: Tue Jul/02/13 at 9:06am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Sure, also see here http://www.mtgcombos.com/view.php?fid=2&tid=70032&t=m14-strionic-resonator 
M14 provides at least two ways for "Intruder Alert" simulation!-)
Date Posted: Tue Jul/02/13 at 10:45am

Draco_lich
Posts: 1073
Joined: 07-May-10

its more like a panoptic mirror...
use a rewind as the exiled card
living though, give it hexproof and indestructibility, and use with arcane laboratory and meliera sylvok outcast and you have a lock-down that can not be removed

[Edited by Draco_lich on 2/Jul/13 at 10:46AM]
Date Posted: Tue Jul/02/13 at 10:38pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

It takes Time Elemental and Ertai, Wizard Adept, and basically throws both of them out the window. What is worse is that it allows you to play off-color spells, which means you could run monoblue with Path to Exile.

On a side note: Path of Exile imprinted on Elite Arcanist combined with Living Plane and Intruder Alarm makes for a sick lockdown. If you wanted to keep the green out you could swap in Urborg, Tomb of Yawgmoth and Kormus Bell.
Date Posted: Wed Jul/03/13 at 10:55pm

GoodGuyTyler
Posts: 202
Joined: 14-Mar-12

Oh god... What the hell is the ruling for casting one of the Dragon's Maze Fuze instants??
Date Posted: Thu Jul/04/13 at 12:54am

Boyachi
Posts: 1553
Joined: 02-Nov-11

It says "card" not spell. This makes me believe that it would allow you to cast one or the other. You would be unable to fuse the spells since they are not cast from your hand.
Date Posted: Thu Jul/04/13 at 9:31am

GoodGuyTyler
Posts: 202
Joined: 14-Mar-12

Ah that makes sense. I always forget though, what's the CMC of the split cards? I've read somewhere that the CMC of the split cards is equal to the total mana symbols on the card, so let's say Armed//Dangerous has a total CMC of 6. If I were to only cast one half of the card with Arcanist, would I still need to pay the full 6? Or can I just pay for one half??
Date Posted: Tue Jul/09/13 at 6:59am

tidofresh
Posts: 4
Joined: 09-Jul-13

yes, you would have to pay the full cost of both spells added together so im assuming you would be casting the copies already fused together and for an exspensive cost
Date Posted: Tue Jul/09/13 at 1:52pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

For split cards rules discussion please look here: http://www.mtgcombos.com/view.php?fid=2&tid=68786
http://www.mtgcombos.com/view.php?fid=1&tid=5693