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Standard Maze\'s End

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Date Posted: Wed Jun/05/13 at 7:17 pm

Goomania
Posts: 62
Joined: 29-Jul-12

Credit where credit is due ...this is sean's combo.
3 cards in question: Illusionist's Bracers, Hydroform and Maze's End. Make maze's end a creature with Hydroform. Equip with bracers, seek and drop 2 gates per turn. With the new land rules be sure to state the gates are being played via Maze's end and re-play Mazes end as your land per turn. In that this is mana intensive, I like Axebane Guardian with many defenders. This not only provides your mana, it also provides needed defense while you wait for hydroforms.
Date Posted: Wed Jun/05/13 at 7:51pm

terakhan
Posts: 636
Joined: 24-Mar-13

you don't have to state they are being put onto the field by the maze, its part of its ability. They never go to your hand to be played normally anyway.
Date Posted: Sat Jun/08/13 at 12:11am

Chewy
Posts: 841
Joined: 18-Jan-13

Skarrg guildmage also works. A tad more reliable, seeing as you can do it every turn the maze isn't tapped