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Angelic Accord IV

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Bloodchief AscensionEnlarge

Bloodchief Ascension

{B}

Enchantment

Zendikar

Read rules for Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

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Date Posted: Tue Jun/04/13 at 2:42 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Have the Ascension activated with 3 Quest Counters and the Altar out. No, each turn you could sacrifice a 4/4 token creature to have to Opponent lose 8 life, you gain 8 life and 1 4/4 Angel token which could be sacrificed next player's turn.






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