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Combo Name: Primeval Bounty Submitted By: knarf_the_dwarf
Card Name
Type
Cost
P/T
Editions (ordered by release)

Memory Crystal
Artifact 3 Exodus, Rare

Workhorse
Artifact Creature 6 0/0 Exodus, Rare

Sprout Swarm
Instant 1G Future Sight, Common
Estimated Combo Cost: $1.39
Date Posted: Mon May/27/13 at 1:34 pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

primeval bounty m14
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Have all out and cast Sprout Swarm with buyback. Put the three counters on the Workhorse and repeat. With the memory crystal you will get 1 counter per iteration, at the end you have tapped saproalings and a huge workhorse with a large amount of +1/+1 counters / colorless mana...
Date Posted: Mon May/27/13 at 7:55pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

You should TOTALLY add Life and Limb to this as well as Verdant Crossroads. You'd be able to have it go infinitely since you could pay the G each time, as well as infinite life, tokens, and P/T of Workhorse because it would be making Workhorse a total of +1/+1 bigger each time.
Date Posted: Tue May/28/13 at 12:39pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

I agree to Life and Limb for the infinite life reason. CONCORDANT crossroads is not necessary since I'm allowed to tap the forests/saprolings due to the convoke of the sprout swarm. The infinite tokens would be tapped any way, also P/T of Workhorse already gets infinite since it is making Workhorse a total of +1/+1 bigger each time.
Life and limb, Concordant Crossroads AND Llanowar Druid for a final strike would make more sense!-D
Date Posted: Tue May/28/13 at 5:37pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

My reason for the Crossroads was for the G, I'm not catching how you could keep it infinite with the requirement of colored mana.
Date Posted: Tue May/28/13 at 6:31pm

gericault5
Posts: 2788
Joined: 13-Oct-09

@boyachi-sprout swarm has convoke. you need 1 green to cast the first swarm to get a green sap. after that you tap the sap created by the previous swarm to reduce the next swarm by G, so the color requirment no longer matters
summoning sickness only matter when attacking or using an ability with the tap/untap symbol. tapping to pay convoke is fine
Date Posted: Tue May/28/13 at 10:27pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Ohhh. I had always missed "of the creature's color" subtext in convoke. This is what I get for never playing with the Lorwyn/Shadowmoor blocks. Thank you for bearing with my idiocy.



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