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Combo Name: Monobrown Indestructible That Which Was Taken Submitted By: Boyachi
Card Name
Type
Cost
P/T
Editions (ordered by release)

Karn, Silver Golem
Legendary Artifact Creature 5 4/4 Urza's Saga, Rare

Quicksilver Amulet
Artifact 4 Urza's Legacy, Rare

That Which Was Taken
Legendary Artifact 5 Betrayers of Kamigawa, Rare

Sakashima the Impostor
Legendary Creature-Human Rogue 2UU 3/1 Saviors of Kamigawa, Rare

Nevinyrral's Disk
Mono Artifact 4 Beta, Rare
Estimated Combo Cost: $20.32
Date Posted: Tue May/21/13 at 9:03 am

Boyachi
Posts: 1553
Joined: 02-Nov-11

Some might say I am cheating due to the fact that I am required to use Sakashima, even though I am bringing him/her into play via the Quicksilver Amulet. That is your opinion.

Anyway, here is how it goes:
1)Get That Which Was Taken and Karn, Silver Golem onto the battlefield, along with the Quicksilver Amulet.
2)Use Karn's ability to make T.W.W.T. into a creature.
3)Same turn, use Quicksilver Amulet to spit out Sakashima, the Impostor. Choose to copy T.W.W.T.
4)You can now use T.W.W.T. to make Sakashima indestructible and vice versa.
5)Toss out the Disk, make it indestructible, and just push the reset button whenever you please.

Note: If things do go awry ruleswise with Sakashima as a T.W.W.T., you can always add Lightning Greaves (after he recieves his divinity counter) to give T.W.W.T. it's own divinity counter, as pointed out with Myr Welder, whenever a creature copies another creature's ability which mentions itself, the name changes to fit the creature using the ability, hence Sakashima would read:
4T:Put a divinity counter on target permanent other than Sakashima, the Impostor.
Each permanent with a divinity counter on it is indestructible.
2UU:Return Sakashima, the Impostor to its owner's hand at the beginning of the next end step.

Edit: Then again, it could be easier to just run Karn, Disk, T.W.W.T., Fate Transfer, and Isochron Scepter (to cast F.T., remember: monobrown).
The moveset would be:
1)Scepter the F.T.
2)Use TWWT to divinity Karn
3)Karn on TWWT
4)Scepter divinity from Karn to TWWT
5)TWWT Nevinyrral's Disk (and if you have the time, also divinity Scepter and Karn).


[Edited by Boyachi on 21/May/13 at 9:09AM]
Date Posted: Tue May/21/13 at 9:19am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

This would be tough to recover from.
Date Posted: Wed May/22/13 at 2:22pm

americanwerewolf
Posts: 79
Joined: 23-Dec-11

Why not just nevinyrral's disk, darksteel forge, and mycosiynth lattice?

Makes everything you have immediately indestructible and you're only using 3 cards.
Date Posted: Wed May/22/13 at 8:44pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I don't want to wait until turn nine to get the Forge out.
Date Posted: Wed May/22/13 at 10:04pm

mahamoti
Posts: 5
Joined: 22-May-13

Lol, that\'s what Arcum is for
Date Posted: Wed May/22/13 at 10:29pm

ValdezMarshall
Posts: 46
Joined: 05-May-13

...Or a turn 3 Tinker.. bomb. I kill every game damn near with my artifact deck. Tinker is fuckin cool. Its a shame you can only run 1 though..



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