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Mishra\'s Cunning

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Thran WeaponryEnlarge

Thran Weaponry

{4}

Artifact

Urza's Legacy

Read rules for Thran Weaponry
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap this artifact during your untap step. {2}, {T}: All creatures get +2/+2 for as long as this artifact remains tapped.

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Date Posted: Mon May/13/13 at 2:01 pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

This setup is slightly weird for a blue deck, but easily doable.

1.Play with 1/1s and 2/2s that can get under Meekstone.
2.Once you have Thran Weaponry out, Ensnare on the end of the opponent's turn. (if multiplayer, the opponent that has a turn right before you)
3.Activate Thran Weaponry during your first main phase and swing with all your creatures.
4.All of your opponent's creatures will be tapped from the added bonus of the Weaponry.
5.Untap Thran Weaponry during your turn (hopefully this allows your creatures to also untap, if not toss in a voltaic Key to go off during the end of your opponent's turn.
6. Return to step 3.

Other cards to consider using with this deck include Frozen Aether and Aether Storm (to keep opponents from putting out new untapped creatures).