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Djinni Summoning

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Djinn IlluminatusEnlarge

Djinn Illuminatus

{5}{U/R}{U/R}

Creature — Djinn

Guildpact

Read rules for Djinn Illuminatus
({U/R} can be paid with either {U} or {R}.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

3/5

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Date Posted: Mon May/13/13 at 10:08 am

terakhan
Posts: 636
Joined: 24-Mar-13

Best in a mono-red deck, for mana reasons. Get the Djinn out, then next turn, tap all your lands for mana, cast Devastating Summons, sacrifice all your lands, and pay to replicate it as many times as you have mana for. If you only have the 7 for the Djinn, you still get 14 7/7 tokens.

Add in your favorite way to finish off your opponent with that prior to the djinn, and have fun.
Date Posted: Mon May/13/13 at 10:41am

Draco_lich
Posts: 1073
Joined: 07-May-10

very nice combo indeed!
however...
i'd argue the mono red being best for this... i'm thinking a red/blue is best, as u can use stuff like High Tide or Mana Flare with all kinds of stuff like Peregrine Drake, Turnabout (or others that untap a lot of lands for "free")
then... use heres the finisher, use something like Temporal Fissure (my friends hate it when i use that card) also... Wheel of Fortune is handy too