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Combo Name: 2nd turn Win if your opponent got no destroy Submitted By: Kirito
Card Name
Type
Cost
P/T
Editions (ordered by release)

Training Grounds
Enchantment U Rise of the Eldrazi, Rare

Mindshrieker
Creature - Spirit Bird 1U 1/1 Innistrad, Rare
Estimated Combo Cost: $1.72
Date Posted: Tue Apr/23/13 at 1:40 pm

Kirito
Posts: 18
Joined: 20-Jan-13

Turn 1 = Training Grounds
Turn 2 = Mindshrieker

win !!!

i'm not sure about this combo , but i don't see any illegal stuff according to the rules ..

training ground stated that '' Activated abilities of creatures you control cost up to 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. ''

so practically you're not less than 1 mana , you're exactly 0 ..

and Mindshrieker : '' Flying
2 : Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.

so its a 0 mana to activated its activated ability , so does it means you win ? i'm not sure , if i'm wrong please let me know . Thank you
Date Posted: Tue Apr/23/13 at 2:46pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

6/15/2010: Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.

Take a look at  the errata text, sometimes it helps  ... http://magiccards.info/query?q=training+grounds&v=card&s=cname
Date Posted: Tue Apr/23/13 at 10:10pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

2>1>0
1>0
One is greater than zero OR Zero is less than one

Cannot be less than 1. Thus can't be zero, has to be at least one.
Date Posted: Wed Apr/24/13 at 3:04am

Kirito
Posts: 18
Joined: 20-Jan-13

Thank you Boyachi and Knarf , now i get it .. thanks for correcting my mistake ..



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