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Grafted Gladiator

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Cyclops GladiatorEnlarge

Cyclops Gladiator

{1}{R}{R}{R}

Creature — Cyclops Warrior

Magic 2011

Read rules for Cyclops Gladiator
Whenever this creature attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to this creature.

4/4

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Grafted ExoskeletonEnlarge

Grafted Exoskeleton

{4}

Artifact — Equipment

Scars of Mirrodin

Read rules for Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

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Date Posted: Tue Apr/16/13 at 10:45 pm

terakhan
Posts: 636
Joined: 24-Mar-13

Thanks to how infect and the gladiator work, this can take out up to a 6/6, and can survive smacking down up to an 11/11. During its ability, the gladiator deals its damage first, piling 6 -1/-1 counters on the target. THEN the target gets a swing, but with its power reduced by that much, chances are it won't do any damage at all.

In all, it allows you to run over indestructible, regenerating, or combat-avoiding creatures, while still having a 6/6 infect stomping its way at your opponent.

note: The targeted creature will not do damage to the gladiator unless the gladiator does its damage to that creature, because of the wording. I tested and used this combo on the online client for a while with it functioning exactly as described.
Date Posted: Tue Apr/16/13 at 11:20pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Good find!
Date Posted: Wed Apr/17/13 at 8:11am

MarcosTP
Posts: 37
Joined: 14-Mar-13

Nice monored combo!

Get Claws of Valakut for greater creatures.






[Edited by MarcosTP on 17/Apr/13 at 8:20AM]




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