Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Ally infinite mill

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Turntimber RangerEnlarge

Turntimber Ranger

{3}{G}{G}

Creature — Elf Scout Ranger Ally

Zendikar

Read rules for Turntimber Ranger
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.

2/2

Full card details & printings ›

Date Posted: Wed Mar/20/13 at 10:45 pm

Chewy
Posts: 841
Joined: 18-Jan-13

Was looking at harpo555's combo and realized not only would you get infinite creatures out of this, but infinite mill as well
Date Posted: Thu Mar/21/13 at 10:48am

MarcosTP
Posts: 37
Joined: 14-Mar-13

very nice job!

For a complement of this, get Hagra Diabolist to infinite life lost and ondu cleric for infinite life gain.

Damn allies.

[Edited by MarcosTP on 21/Mar/13 at 11:00AM]
Date Posted: Thu Mar/21/13 at 1:03pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Errata on Xenograft states that this does not work.





6/1/2011
Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) before you apply Xenograft's effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would not enter the battlefield with an additional +1/+1 counter.

This means the wolves will enter the battlefield as wolves, then since you control them, they will turn into allies after the ETB.

Luckly if you swap Xenograft for Artificial Evolution (changing the text "wolf" to "Ally" you can still get the same effect.