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FastbondEnlarge

Fastbond

{G}

Enchantment

Revised Edition

Read rules for Fastbond
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Full card details & printings ›

Date Posted: Sat Mar/02/13 at 10:31 am

reaper
Posts: 436
Joined: 23-Jul-11

Now there is five cards here but due to fastbond this becomes easier. Anyway the idea is that you get all cards in play some trickyness to order due to living plane and alarm but here goes. U turn lands to creatures this means when you play a land or creature all lands untap. So pay 2 to sundial and draw. Now whether you draw a land or a creature you can play it, Untapping your lands now draw again, fastbond will let u play any land and gladeheart will give u life. now the only thing that could stop this on it\'s own is drawing a ton of consecutive enchantments or artifacts. So don\'t put many in your deck. Maybe a memnite or bounce creature would be good to handle that. Lol anyway there you go.
gain life to play all your lands and creatures. Sounds good to me by end if you run a 20 land deck you should have 40 life and most everything in play. Do not go so far as to mill yourself though. This would have to sit one turn b4 u unleash ur army.
Date Posted: Sat Mar/02/13 at 10:54am

Boyachi
Posts: 1553
Joined: 02-Nov-11

It is a shame that the bouncing creatures are off color!
Date Posted: Sat Mar/02/13 at 11:05am

reaper
Posts: 436
Joined: 23-Jul-11

Not at all their are a ton of bouncers in blue! Which alarm is so still fits the blue green theme here.