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Combo Name: land's end Submitted By: reaper
Card Name
Type
Cost
P/T
Editions (ordered by release)

Mana Vortex
Enchantment 1UU The Dark, Uncommon

Opalescence
Enchantment 2WW Urza's Destiny, Rare

Flickerform
Enchantment - Aura 1W Ravnica: City of Guilds, Rare

Training Grounds
Enchantment U Rise of the Eldrazi, Rare
Estimated Combo Cost: $6.41
Date Posted: Sat Mar/02/13 at 12:23 am

reaper
Posts: 436
Joined: 23-Jul-11

Get vortex in play last after opalescence and attach flickerform to vortex. Beginning of next turn before upkeep pay flickerforms ability cost and remove vortex. End of turn it comes back. End result is each turn your opponent gives up his land as you keep yours on board. Once this goes long enough the most land your opponent could have on board is 1 without good mana accel before they get to 1 land. The good thing is if they pay to keep land on board they aren't playing much else. Training grounds was part of this just to cheapen flickerform but realized after submission this only affected creatures so nevermind training grounds.

[Edited by reaper on 2/Mar/13 at 12:27AM]
Date Posted: Sat Mar/02/13 at 5:23am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

just one remark to the timing: Due to card errata the vortex triggers at beginning of the upkeep and the flickerform brings the creature back at the beginning of the next end step. You have to activate flickerform during opponent's end step after the beginning of that end step to pass that trigger and before your upkeep. The vortex will enter battlefield during your endstep.
Date Posted: Sat Mar/02/13 at 9:09am

reaper
Posts: 436
Joined: 23-Jul-11

Right right itd be an end of your turn combo for sure. But love to f up land flow it cuts everything else roght out.



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