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land\'s end

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Mana VortexEnlarge

Mana Vortex

{1}{U}{U}

Enchantment

The Dark

Read rules for Mana Vortex
When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield, sacrifice this enchantment.

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FlickerformEnlarge

Flickerform

{1}{W}

Enchantment — Aura

Ravnica: City of Guilds

Read rules for Flickerform
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

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Date Posted: Sat Mar/02/13 at 12:23 am

reaper
Posts: 436
Joined: 23-Jul-11

Get vortex in play last after opalescence and attach flickerform to vortex. Beginning of next turn before upkeep pay flickerforms ability cost and remove vortex. End of turn it comes back. End result is each turn your opponent gives up his land as you keep yours on board. Once this goes long enough the most land your opponent could have on board is 1 without good mana accel before they get to 1 land. The good thing is if they pay to keep land on board they aren't playing much else. Training grounds was part of this just to cheapen flickerform but realized after submission this only affected creatures so nevermind training grounds.

[Edited by reaper on 2/Mar/13 at 12:27AM]
Date Posted: Sat Mar/02/13 at 5:23am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

just one remark to the timing: Due to card errata the vortex triggers at beginning of the upkeep and the flickerform brings the creature back at the beginning of the next end step. You have to activate flickerform during opponent's end step after the beginning of that end step to pass that trigger and before your upkeep. The vortex will enter battlefield during your endstep.
Date Posted: Sat Mar/02/13 at 9:09am

reaper
Posts: 436
Joined: 23-Jul-11

Right right itd be an end of your turn combo for sure. But love to f up land flow it cuts everything else roght out.