Magic The Gathering Combos
Search Cards & Combos:

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Forum Overview >> Combos
Combo Name: locked out Submitted By: reaper
Card Name
Type
Cost
P/T
Editions (ordered by release)

Burning Sands
Enchantment 3RR Odyssey, Rare

Goblin Sharpshooter
Creature - Goblin 2R 1 / 1 Onslaught, Rare

Aether Flash
Enchantment 2RR Weatherlight, Uncommon

Dingus Egg
Continuous Artifact 4 Beta, Rare

Living Plane
Enchant World 2GG Legends, Rare
Estimated Combo Cost: $19.91
Date Posted: Fri Mar/01/13 at 10:53 pm

reaper
Posts: 436
Joined: 23-Jul-11

All ya do here is get all five cards in play ill let you figure out best order but flash should get played last and the idea is turning all ppls lands into 1/1 creatures to destroy with sharpshooter. The egg will deal opponent damage 2 for each dying land. If u did this and get aether flash out it\'s game over since opponent now cant play land, it will die and deal them 2 damage so from that point lands are unplayed its conceeding time.
Date Posted: Sat Mar/02/13 at 2:30am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Darksteel Citadel and artifacts don't care about the sharpshooter or aether flash...!-)
At the time burning sands is out the opp probably will have creatures with thoughness more than 1 on the battlefield. Add Basilisk Collar for that reason and control most of the board.
Date Posted: Sat Mar/02/13 at 9:05am

reaper
Posts: 436
Joined: 23-Jul-11

Like the collar but most anything with sharpshooter id be turning creatures into 1/1 and for sure use collar just wantd to show potential of this set up.
Date Posted: Sat Mar/02/13 at 10:41am

Boyachi
Posts: 1553
Joined: 02-Nov-11

Darksteel Citadel won't set off the combo when it comes in, but it will be the only land you can have in play and you will even lose it to the Burning Sands due to the chain reaction of another of their creatures being sacrificed. Basilisk Collar is a good way to make the combo more deadly, as you suggested.
Date Posted: Sat Mar/02/13 at 11:19am

reaper
Posts: 436
Joined: 23-Jul-11

Burning sands only effects the person playing land which is the point i wipe their board and play only creatures! Small enough to afford with mana i have. This is designed for a weenie deck how can opponent kill me or my creatures without land? So the idea is take lands and overwhelm with weenies since the dont have mana on board and wont the rest of the game. They are stuck with only cards played b4 this went off. After that lands toast themselves and the opponent.
Date Posted: Sat Mar/02/13 at 11:23am

reaper
Posts: 436
Joined: 23-Jul-11

U guys are focused too much on the sharpshooter. The combo is kill all their lands then they cant play another one or it will go to grave and deal em 2 damage. Basically if this took place it would eventually be a stand still worst case scenario count decks to see who wins since no one would play land. However if i don't do anything but play cards while opponent sits they may conceed anyway.
Date Posted: Sat Mar/02/13 at 6:27pm

Chewy
Posts: 841
Joined: 18-Jan-13

Agreed. This combo is decent, and the sharpshooter need not be the main focus. I like the obscurity of the combo, due to the fact you kill lands and kill them. It's nice :)
Date Posted: Sat Mar/02/13 at 8:16pm

reaper
Posts: 436
Joined: 23-Jul-11

My thoughts exactly
Date Posted: Sun Mar/03/13 at 6:04pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Forbidden Orchard would be a nice add on.



Forum Overview >> Combos

©2006-2023 MTGCombos.com