Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Flashy wurm

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Date Posted: Thu Feb/28/13 at 6:04 pm

Atogatog
Posts: 125
Joined: 20-Apr-11

Play opposition flash wurm into play tap all their shit
Date Posted: Thu Feb/28/13 at 7:46pm

RedZTape
Posts: 293
Joined: 13-Jan-13

And what happens on their next turn? Unless you have a way to kill them during yours you've wasted Flash for a temporary effect.
Date Posted: Fri Mar/01/13 at 7:48am

Atogatog
Posts: 125
Joined: 20-Apr-11

What happens on the next turn? you use the 7 tokens the wurm creates to tap everything again
Date Posted: Fri Mar/01/13 at 8:49am

Boyachi
Posts: 1553
Joined: 02-Nov-11

Not quite, having seven extra creatures means that you can tap seven of their permanents (lands included) at the beginning of their turn, thus only allowing them to play instants right then and there if you tap all their lands. You can do this tap action at the beginning of each of their turns with these seven tokens. That should slow your opponent down for turns. Not bad for the cost of two mana (plus of course, Opposition).




©2006-2026 MTGCombos.com

As an Amazon Associate I earn from qualifying purchases.