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Tidewalk

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Walk the AeonsEnlarge

Walk the Aeons

{4}{U}{U}

Sorcery

Time Spiral

Read rules for Walk the Aeons
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

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Date Posted: Tue Feb/19/13 at 1:45 pm

Aurelius
Posts: 0
Joined: 04-Feb-13

Fairly standard infinite extra turn combo; have Tidespout and Mnemonic Wall on the field, cast Walk the Aeons to take an extra turn and bounce the Mnemonic Wall to your hand using the Tyrant, next turn play the Mnemonic Wall to return Walk the Aeons, recast, rinse and repeat.

Can substitute any extra turn effect instant/sorcery for Walk the aeons (its the cheapest $-wise), and can substitute Archaeomancer for Mnemonic Wall for extra redundancy. Can also use Silence, if its a two player game.




[Edited by Aurelius on 19/Feb/13 at 1:56PM]
Date Posted: Wed Feb/20/13 at 3:10pm

Chewy
Posts: 841
Joined: 18-Jan-13

If you're just trying to make infinite turns, why not just play Conjurer's closet, bounce archaeomancer, and cast it again next turn? Would be cheaper, cost and mana wise, and it'd be easier to put in play. It's not bad, though.