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if you want to win it that way....

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Darksteel ReactorEnlarge

Darksteel Reactor

{4}

Artifact

Darksteel

Read rules for Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.

Full card details & printings ›

Soul FoundryEnlarge

Soul Foundry

{4}

Artifact

Mirrodin

Read rules for Soul Foundry
Imprint — When this artifact enters, you may exile a creature card from your hand. {X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.

Full card details & printings ›

Date Posted: Fri Apr/09/10 at 6:39 pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

i hate putting up instant victory combos cuz theyr soo cheap but this is meant to reiterate danielones' combo attempt
Date Posted: Fri Apr/09/10 at 6:47pm

Burning_Shadows
Posts: 141
Joined: 28-Feb-10

oops forgot....add time sieve