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Infinite draw/damage in blue

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Sphinx-Bone WandEnlarge

Sphinx-Bone Wand

{7}

Artifact

Rise of the Eldrazi

Read rules for Sphinx-Bone Wand
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.

Full card details & printings ›

Date Posted: Sun Jan/20/13 at 10:06 am

Chewy
Posts: 841
Joined: 18-Jan-13

In this case, the island is actually Omniscience. When omniscience is cast, first play the wand, then chronarch/ archaeomancer to fetch an instant. The great thing about this combo is that you can get call to heel from anywhere to play it. But once it's back in your possession, you can cast it to bounce chronarch back to your hand and repeat for infinite draw and damage. By the time 9 cards are drawn, you'll deal 45 damage to an opponent if you choose, or clear their field and still get them too :)
Date Posted: Sun Jan/20/13 at 10:07am

Chewy
Posts: 841
Joined: 18-Jan-13

Another thing to get this out turn two, play sol ring and show and tell.
Date Posted: Thu Jan/24/13 at 3:06am

danemaster00
Posts: 43
Joined: 24-Jan-13

instead of heel, use curfew.... It will prevent Milling yourself, if somehow they have REALLY high life, unless u want to draw lol
Date Posted: Thu Jan/24/13 at 3:19am

Chewy
Posts: 841
Joined: 18-Jan-13

or unsummon lol. But draw is always nice and it gives a card advantage lol. Plus, unless they gain infinite life, they're not gonna survive a 3000+ hit lol. And you can choose when it stops. But this is something I came across in my first commander deck, so I stuck with it lol. But now I know a new card, and I appreciate the advice :)