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Combo Name: kobold death shrine Submitted By: Akinas86
Card Name
Type
Cost
P/T
Editions (ordered by release)

Mortuary
Enchantment 3B Stronghold, Rare

Skullclamp
Artifact - Equipment 1 Darksteel, Uncommon

Ashnod's Altar
Poly Artifact 3 Antiquities, Uncommon

Crookshank Kobolds
Summon Kobolds 0 0/1 Legends, Common

Kobolds of Kher Keep
Summon Kobolds 0 0/1 Legends, Common

Shrine of Burning Rage
Artifact 2 New Phyrexia, Uncommon
Estimated Combo Cost: $9.31
Date Posted: Mon Dec/10/12 at 12:52 am

Akinas86
Posts: 327
Joined: 16-Jun-10

have all out. equip skullclamp to kobold. sac it to altar. mortuary returns it to top of deck. use mana generated to equip to other kobold. repeat process. nets one mana so build up shrine and explode it.
Date Posted: Mon Dec/10/12 at 1:05am

Boyachi
Posts: 1553
Joined: 02-Nov-11

Sign seven of the oncoming apocalypse:
Kobolds are deemed useful.
Date Posted: Mon Dec/10/12 at 5:42am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

you either need Kobold Drill Sergeant or mana echoes instead of the altar to make this combo work.
Date Posted: Mon Dec/10/12 at 6:36am

gericault5
Posts: 2788
Joined: 13-Oct-09

It works fine with what it has as long as you sac the first kobald to the alter instead of equipping the skullclamp. You then equip the clamp to the second and draw both kobald to repeat
Date Posted: Mon Dec/10/12 at 8:15am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Ok, I see the difference now. I was stuck to the description of sacrificing the equipped kobold.
With two kobolds you have infinite colorless mana and damage and may put your lib in your hand, with 1 kobold and the taskmaster you draw your lib and have max ~51 colorless mana and damage. So the taskmaster would provide a tutor mechanism, you may find a second kobold and go also for infinite mana and damage.

[Edited by knarf_the_dwarf on 10/Dec/12 at 8:21AM]



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