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Wind ZendikonEnlarge

Wind Zendikon

{U}

Enchantment — Aura

Worldwake

Read rules for Wind Zendikon
Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.

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Date Posted: Wed Apr/07/10 at 4:15 am

shakii23
Posts: 5711
Joined: 08-Sep-09

Well check this out <a href="view.php?fid=2&tid=6361">Death's Vale</a> and compare it with this combo and tell me which is better...
Date Posted: Wed Apr/07/10 at 5:41am

Turbine
Posts: 10194
Joined: 26-Oct-09

You can use any land in place of Mishra's Factory.

I like this one over Death's Vale.


[Edited by Turbine on 7/Apr/10 at 5:42AM]
Date Posted: Wed Apr/07/10 at 6:44am

JMDin83
Posts: 880
Joined: 30-Jul-09

yes, while this one works, it also takes an extra 1-2 turns, and 1 card to pull off, which every card required for a combo brings down your percent chance to get the cards needed. in competitive play, this would get you destroyed, since it gives your opponent 1-2 extra turns to draw an answer.   in the Death's Vale combo, you may lose 2 lands, but you require 1 less card and get it out 1-2 turns earlier.  Not to mention that in my Deaths Vale deck i play Crucible of worlds which makes losing the 2 lands negligible.
Date Posted: Wed Apr/07/10 at 11:51am

Ephemerance
Posts: 913
Joined: 18-Jun-09

http://www.mtgcombos.com/view.php?fid=2&tid=6414
Date Posted: Wed Apr/07/10 at 6:25pm

shakii23
Posts: 5711
Joined: 08-Sep-09

it goes off at around 3rd to fourth turn while your will require 4 turns too...