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Combo Name: infinite mana mono blue (good for edh too) Submitted By: Draco_lich
Card Name
Type
Cost
P/T
Editions (ordered by release)

High Tide
Fallen Empires, Common

Peregrine Drake
Summon Drake 4U 2 / 3 Urza's Saga, Uncommon

Deadeye Navigator
Creature - Spirit 4UU 5/5 Avacyn Restored, Rare
Estimated Combo Cost: $1.92
Date Posted: Thu Nov/22/12 at 5:41 am

Draco_lich
Posts: 1073
Joined: 07-May-10

tap 4 islands, exile the drake and deadeye (after the high tide) then have drake come into play (untap up to 5 islands) deadeye comes into play, soulbond the drake

rinse and repeat
Date Posted: Thu Nov/22/12 at 5:45am

Draco_lich
Posts: 1073
Joined: 07-May-10

to make it infinite sac engine too... add iridescent drake and puppet master with altar of dementia
Date Posted: Thu Nov/22/12 at 7:58am

Atogatog
Posts: 125
Joined: 20-Apr-11

Can't you leave the Deadeye in play and just remove the drake soon as the drake leaves play the deadeye is unpaired and just waiting for the drake to come back to play.
Date Posted: Thu Nov/22/12 at 2:26pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

obviously draco has read my comment on u/b mana celebration...

Also high tide is not necessary sincy the PD costs 1u to flicker and untaps 5 lands which at least let you get 3 mana.
Date Posted: Fri Nov/23/12 at 7:53am

Draco_lich
Posts: 1073
Joined: 07-May-10

i did read it, but im thinking if someone wanted to splash another color in, then it wold be infinite mana of any colour of mana lands you controlled could produce
Date Posted: Fri Nov/23/12 at 2:01pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

I'm afraid that you do not understand soulbond and do not understand your own combo.

Peregrine Drake and Deadeye Navigator itself is a infinite mana combo even without high tide. You have the deadeye navigator in play, then you play Peregrine Drake, when he enters the battlefield you bond him with the DN and you untap 5 lands. Then you tap 5 lands, use u1 of the 5 mana for the flicker effect, keep 3 mana of colour the lands provided and untap 5 lands when the PD enters battlefield again during resolution of the flicker. Now you have 3 coloured mana floating and 5 untapped lands. Repeat flicker ... The colour of mana only depends on the lands you tap/untap. At least you need u1 for the flicker effect...

The bullshit with iridescent drake and puppet master with altar of dementia just provides a way for infinite mill (u3 for drake to mill 2 cards). High tide is still not neccessary. Even your infinite mill combo of 3 cards could be replaced by Sands of Delirium, Whetwheel, Increasing Confusion or Halimar Excavator (all still mono blue) or with black as second colour add Geth, Lord of the Vault, Psychic Drain or Lich Lord of Unx (instant death). Or with red x damage burn spells, infinite mana of any colour enables various winning cards.Braingeyser is also nice.



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