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Standard Combo

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Galvanic AlchemistEnlarge

Galvanic Alchemist

{2}{U}

Creature — Human Wizard

Avacyn Restored

Read rules for Galvanic Alchemist
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."

1/4

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Date Posted: Fri Nov/16/12 at 11:37 am

MagicalHacker
Posts: 31
Joined: 03-Sep-11

(Island = Axebane guardian)

Then again, it might just be standard is not a combo-inducive format, but that\'s arguable.
Date Posted: Fri Nov/16/12 at 1:48pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

It's not that standard isn't good for standards, its just that with the high level of power that exists in single cards alone (look at Thragtusk. Like, what the hell), all a deck needs is powerful synergy to work. The best standard decks have always been ones that offer a good amount of flexibility, and combo decks usually have to sacrifice flexibility. Also, if a combo is disrupted is can shoot down the whole deck - meaning that if you manage to pull it off game 1, you can bet you're going to face a tough sideboard for games 2 and 3.

The only traditional "combo" I've seen in standard (Frankly, I consider Killing wave+Blood Artist just to be very good synergy) that does any good is the RUG Soulbond deck that floats around, capitalizing on Deadeye Navigator+Zealous Conscripts+Gilded Lotus for infinite mana and permanent theft. It also uses very synergistic cards like Deadeye+Snapcaster Mage, and Izzet Staticaster+Nightshade Peddler. Combo decks are certainly fun, but there's a reason the top decks in Standard aren't combo decks.
Date Posted: Fri Nov/16/12 at 6:06pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

There is infinite mana with just commons in standard. Good job there.




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