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kill all your creatures

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Siren's CallEnlarge

Siren's Call

{U}

Instant

Fourth Edition

Read rules for Siren's Call
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Full card details & printings ›

Date Posted: Fri Nov/02/12 at 1:07 pm

darth_rayne
Posts: 27
Joined: 22-Oct-12

island is blustersquall

cast blustersquall for its overload cost, then, cast siren's call. all your opponents creature will be tapped, unable to attack, and die.

do this on opponent's turn


[Edited by darth_rayne on 2/Nov/12 at 1:08PM]
Date Posted: Fri Nov/02/12 at 2:38pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

This is nice. This gave me an idea.
Date Posted: Fri Nov/02/12 at 3:12pm

Draco_lich
Posts: 1073
Joined: 07-May-10

sleep also works well with sirens call
Date Posted: Fri Nov/02/12 at 3:48pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

I WAS gonna say that but didn't.
Date Posted: Fri Nov/02/12 at 5:29pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

http://mtgsalvation.com/108-old-school-casual-combos.html

Or Ensnare...

I remember Stasis,Kismet and Propaganda, damn it, long time ago...

Peace talks...
Date Posted: Fri Nov/02/12 at 6:05pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Peace Talks is the pauper's Orim Chant. I wish more people appreciated that.
Date Posted: Fri Nov/02/12 at 8:16pm

Kefka
Posts: 535
Joined: 30-Oct-12

That's pretty cool.
Date Posted: Sun Nov/04/12 at 7:47pm

Manshoon
Posts: 23
Joined: 17-Mar-12

Wouldn't it be easier to play 1 spell that eliminates all opponents creatures? Plague Wind for example. You're not always going to get the right 2 cards in your hand. If you're playing mono blue, there are also easier ways to eliminate all their creatures, like Cyclonic Rift for its overload cost. Sure there is less mana involved with this combo, but if its THAT early in the game they probably aren't going to have enough creatures to justify a board wipe....and you'd end up waiting to cast this combo anyways. In my opinion, if you can do something with 1 card rather then 2, then you do. It'll give you more options to include other stuff in the deck. Anyways, that's my 2 cents.
Date Posted: Sun Nov/04/12 at 9:43pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I acknowledge your point. I would also like to add that these are both uncommon where Cyclonic Rift and Plague Wind are both rares.




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