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Combo Name: Izzet Nightmare Ver.2 Submitted By: Kethiju
Card Name
Type
Cost
P/T
Editions (ordered by release)

Chandra Ablaze
Planeswalker - Chandra 4RR Zendikar, Mythic

Dual Casting
Enchantment - Aura 1R Avacyn Restored, Rare

Mountain
Land Urza's Saga, Common
Estimated Combo Cost: $4.92
Date Posted: Sun Oct/28/12 at 3:54 am

Kethiju
Posts: 225
Joined: 24-Jul-12

Mountain is Blistercoil Weird

Since there was that problem with the copies (damn you DCI DAMN YOU TO HELL!!!) Let's just use Chandra Ablaze. Since you can cast all your instant and sorcery cards from the graveyard as though they were in your hand with her big ability, use the Dual Casting to make copies of each of them with the Blistercoil, since it untaps every single time you cast an instant or sorcery. This thing can get very nasty very quickly. This does work.
Date Posted: Sun Oct/28/12 at 5:14pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

I mean, it's a good way to cast a lot of spells, but I've always found that using a planeswalker's ultimate ability is pretty near impossible - people tend to have ways to make it not happen. I think you may get better results by replacing the Chandra with Epic Experiment. Assuming most of your deck will be spells, I think that could be pretty powerful. Besides, Chadra's ultimate has the caveat of only being able to cast red instant and sorceries out of your graveyard. And Epic Experiment makes it all Standard Legal.
Date Posted: Mon Oct/29/12 at 1:44am

Kethiju
Posts: 225
Joined: 24-Jul-12

Very true. The trouble I have with Epic Experiment is the casting cost. XUR seems nice until you want to copy it with Dual Casting. Since the converted casting cost would be 0UR, I wouldn't get use from copy.
Date Posted: Mon Oct/29/12 at 11:46am

TheCaptain
Posts: 909
Joined: 13-Apr-11

Ah, but that's where you're wrong. Casting a spell for free, let's say from the ability of a Mindclaw Shaman, mandates that you choose 0 for instances of X in the casting cost. And that makes sense. But, if you were to copy a spell that's been cast with X in it's cost, the copy has the same value of X as the original. Check out this rule:

706.10. To copy a spell or activated ability means to put a copy of it onto the stack; a copy of a spell isn‘t cast and a copy of an activated ability isn‘t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, ―Casting Spells.‖) Choices that are normally made on resolution are not copied.

And there you have it. If you cast Epic Experiment for 4UR (x=4), and pay an additional red to copy it, you'll be revealed 8 cards off the top of your deck to cast.
Date Posted: Mon Oct/29/12 at 2:46pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Itt's still to much guess work on it. In your example of X=4UR, I reveal the top 4, copied, I reveal the top 4 again. There is a chance, small, but it's there, that I could reveal nothing but lands or creatures. Chandra is going to let me do exactly what I want. I have much more contol over what it going on.
Date Posted: Mon Oct/29/12 at 5:02pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Again, I have to disagree. I think that Chandra grants so much less control. Here's how I see it:

If you're playing with Chandra, it might be safe to say you have 3 copies of her in your deck? That's 3 slots that could be filled with instants and sorceries instead. Also, in order to get her up to her ultimate, you have to discard at least two cards - loss of card advantage may seem minimal, but I'd rather be casting those cards myself. Next, you get her out turn 6 (assuming no ramp) and then have to wait til Turn 8 to use her ultimate, whereas you can copy the Epic Experiment Turn 7 at X=4. Finally, you still have to assume no disruption of your Planeswalker. People are going to start attacking it the second it gets out. And in order to provide sufficient defense, you may need to have more creatures (which in a non-planeswalker scernario could be filled up with instants and sorceries instead.).

If you're really worried about creatures and lands, the only creatures you should have in this are Blistercoil, Guttersnipe, and Snapcaster Mage. I would have around 10 creatures if I were doing it. And then you could play at 20 lands since you would have a low curve. That means around half your deck will be spells, that sounds pretty good to me. I guess the only reason I'm sticking to Epic Experiment is I've playtesting a similar deck and never run into that problem - and I just think that Planeswalkers are too fragile to assume their ultimate can go off.
Date Posted: Wed Oct/31/12 at 6:57pm

Kefka
Posts: 535
Joined: 30-Oct-12

You're forgetting the madness cards. Violent Eruption for example. Force the discard on Chandra, cast it for its madness cost, which is always cheaper then hard casting it. Gotta think on the insane side once in a while. You would have come up with that. HAHAHA! Since the combo isn't standard, using cards with madness is a good idea. You get the effect of Chandra and you get the effect of the madness card.



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