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Walk the AeonsEnlarge

Walk the Aeons

{4}{U}{U}

Sorcery

Time Spiral

Read rules for Walk the Aeons
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.

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Deadeye NavigatorEnlarge

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Avacyn Restored

Read rules for Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

5/5

Full card details & printings ›

Date Posted: Thu Oct/25/12 at 7:44 pm

Manshoon
Posts: 23
Joined: 17-Mar-12

You need to have Deadeye Navigator in play. Cast Walk of the Aeons, so you get another turn after the current turn. Before your turn is over, you cast mnemonic wall, and choose Walk the Aeons to come back to your hand. Take your additional turn, Cast walk the aeons again, so you get another turn, use deadeye navigator's ability to flicker mnemonic wall, choose walk the aeons again. You get the idea. Infinite turns, game over. The best part is all 3 of these cards put together might cost you $1.50! Not bad for a 3 card win combo.


[Edited by Manshoon on 25/Oct/12 at 7:46PM]
Date Posted: Thu Oct/25/12 at 8:24pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

I like it - but if you're not using the buyback you might as well use Time Warp just to save you an extra mana each turn. It's good though.
Date Posted: Thu Oct/25/12 at 10:05pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Time Warp costs morey money though, about $4-5 compared to $.75 for WtA. Why on earth did they reprint Time Warp in Tenth Edition?
Date Posted: Thu Oct/25/12 at 10:42pm

Kethiju
Posts: 225
Joined: 24-Jul-12

the Deadeye needs to have a second creature to be soulbound with. Otherwise it won't work. On the upside, when you play the other creature, have a grand old time bouncing it in and out of play to get the spell back.
Date Posted: Thu Oct/25/12 at 10:44pm

Kethiju
Posts: 225
Joined: 24-Jul-12

I missed a part. oops. Yeah, that's obnoxious. Hard to stop with creature control because of the deadeye.
Date Posted: Fri Oct/26/12 at 2:03am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

the deadeye is a very nice card, its flicker ability works also well with older cards in inf mana combos like peregrine drake or high tide / clouds of faeries or with great whale. Palinchron works too...