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bu trained zombie land destruction

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Nim DeathmantleEnlarge

Nim Deathmantle

{2}

Artifact — Equipment

Scars of Mirrodin

Read rules for Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it. Equip {4}

Full card details & printings ›

Date Posted: Wed Oct/24/12 at 7:13 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

have all in play and two mana available. Use poltergeist on deathmantle. sac polluted dead. pay the reduced cost of deathmantle. dead returns. two mana from 1st dead's sacrificing floats in your pool.
Repeat.
Date Posted: Wed Oct/24/12 at 8:44am

Boyachi
Posts: 1553
Joined: 02-Nov-11

It keeps to current zombie colors better, but I prefer the other one.
Date Posted: Wed Oct/24/12 at 11:21am

TheCaptain
Posts: 909
Joined: 13-Apr-11

I agree with Boyachi, I like the other one you posted better, and I don't think this even works. The trigger that the Deathmantle has isn't an activated ability and therefore couldn't be reduced by Training Grounds. If it were an activated ability, it would read something like 4:return target creature from graveyard to play and equip Deathmantle to it, activate only when that creature is put into graveyard. This is more of a triggered ability with a conditional cost.