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Combo Name: Dreams of the dead Submitted By: knarf_the_dwarf
Card Name
Type
Cost
P/T
Editions (ordered by release)

Astral Slide
Enchantment 2W Onslaught, Uncommon

Noble Templar
Creature - Cleric Soldier 5W 3/6 Scourge, Common

Dreams of the Dead
Enchantment 3U Ice Age, Uncommon

Flickerwisp
Creature - Elemental 1WW 3 / 1 Eventide, Uncommon

Admonition Angel
Creature - Angel 3WWW 6/6 Worldwake, Mythic

Glimmerpoint Stag
Creature - Elk 2WW 3/3 Scars of Mirrodin, Uncommon
Estimated Combo Cost: $3.87
Date Posted: Tue Oct/23/12 at 6:47 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Have the Dreams of the dead in play. Cycle b/w creatures in your graveyard, animate them with the dreams, exile them by means of Astral slide/cycling or by other effects like Venser which puts them back into play again.

You have the benefits of cycling (either lands or cards) and cheap big creatures, e. g. Scion of Darkness costs only 4 mana (once in graveyard 1u for animating and 2 for additional cycling, maybe add fluctuator...)

This combo works due to errata:

10/1/2008: If a creature returned to the battlefield with Dreams of the Dead would leave the battlefield for any reason, it\'s exiled instead -- unless the spell or ability that\'s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence.
Date Posted: Tue Oct/23/12 at 9:11am

Boyachi
Posts: 1553
Joined: 02-Nov-11

You have a solid foundation for a UW deck here. I'd love to see it in action.



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