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Successionism at its best Version 4

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Verdant SuccessionEnlarge

Verdant Succession

{4}{G}

Enchantment

Odyssey

Read rules for Verdant Succession
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

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Fallen IdealEnlarge

Fallen Ideal

{2}{B}

Enchantment — Aura

Time Spiral

Read rules for Fallen Ideal
Enchant creature Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

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BriarhornEnlarge

Briarhorn

{3}{G}

Creature — Elemental

Lorwyn

Read rules for Briarhorn
Flash When this creature enters, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

3/3

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Date Posted: Mon Oct/15/12 at 3:56 pm

Nickosis
Posts: 154
Joined: 31-Mar-12

Okay, thought I was done? Well this one works to beef up the Herd Gnarr. Wheel of Sun and Moon is to replace Mortuary and I still think you need to copies of the creature being sac'd. I think so because it being shuffled needs to resolve and if I'm not mistaken things can't resolve in the middle of something else. Anyway, using four is what I'd suggest anyway, that way you'd guarantee getting what you need to win. Also, Evoke the first Briarhorn.
Date Posted: Mon Oct/15/12 at 4:02pm

Nickosis
Posts: 154
Joined: 31-Mar-12

Throw in an Essence Warden for life gain. I mean really, the possibilities are endless, with Torpor Orb being the strongest weakness.
Date Posted: Mon Oct/15/12 at 4:38pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Curse sun and moon for almost being the perfefct card but ruining the combo :(
Date Posted: Mon Oct/15/12 at 10:09pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Yeah Sun and Moon stops Successionism from triggering.