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Succession at its best Version 2

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Verdant SuccessionEnlarge

Verdant Succession

{4}{G}

Enchantment

Odyssey

Read rules for Verdant Succession
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

Full card details & printings ›

Date Posted: Sun Oct/14/12 at 5:44 pm

Nickosis
Posts: 154
Joined: 31-Mar-12

Blasting station can be any sac outlet, Altar of Dementia works too, and the forests are Worldspine Wurms. Basically sac a Wurm with your sac outlet, which nets you the other Wurm and then the original Wurm gets shuffled....leaving you with 3 5/5s plus a 15/15 and one damage. Oh wait, do it again after the first one is shuffled? Okay!
Date Posted: Sun Oct/14/12 at 6:59pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

So depending on your sac outlet, you could have infinite mana with those infinite tokens, whilst being monogreen. Quicksilver Amulet anyone? This combo is terrifying!
Date Posted: Sun Oct/14/12 at 7:08pm

Nickosis
Posts: 154
Joined: 31-Mar-12

Yeah, pretty much. I almost what myself this morning when I thought about it. I was hoping people would take the concept and run with it.
Date Posted: Sun Oct/14/12 at 10:40pm

thefirewithin
Posts: 45
Joined: 26-Jul-11

one of the few times verdant succession is good in edh
Date Posted: Sun Oct/14/12 at 10:58pm

Nickosis
Posts: 154
Joined: 31-Mar-12

See I wasn't sure about that though. Because wouldn't you search before he gets shuffled? That is why I used two, because yes it hits the Grave, but doesn't VS happen before the shuffle. I thought so, but I've been wrong before.
Date Posted: Mon Oct/15/12 at 9:38am

Boyachi
Posts: 1553
Joined: 02-Nov-11

I'm thinking that it works that way, I'm not 100% positive, but I'm thinking VS triggers before WW. I'd assume that you'd play with multiples in your deck regardless, but checking the errata of each yields:






Worldspine Wurm’s last ability is a triggered ability, not a replacement ability. Players can respond to this ability, for example, by trying to exile Worldspine Wurm from the graveyard before it’s shuffled into a library.

Thus I am assuming that VS responds to said triggered ability. I'd say you did right by requiring at least two Worldspine Wurms.
Date Posted: Mon Oct/15/12 at 11:58am

Nickosis
Posts: 154
Joined: 31-Mar-12

Yeah I read the rulings for both, I feel you have to use two, but hell if ya don't EDH has an annoying combo to use.
Date Posted: Mon Oct/15/12 at 1:50pm

gericault5
Posts: 2788
Joined: 13-Oct-09

you only need one.

both succession and worldspire have trigger abilities.  when the wurm dies both triggers go off, since you control both you choose the order they go on the stack.  Stack the succession first then the wurms.  Stack resolves top down so the wurm gets shuffled and then sucdcession then resolves and looks for a card called worldspine wurm and finds the one you shuffled back in.

combo 3 of this works on the same principle, only difference is the mortuary trigger takes the place of the wurms so it resolves first


[Edited by gericault5 on 15/Oct/12 at 1:51PM]
Date Posted: Mon Oct/15/12 at 1:57pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

I think that one Worldspine Wurm (WW) is enough, depending on the timing and control of VS..

Ruling 700.6. defines that the term dies means “is put into a graveyard from the battlefield.” It is used only when referring to creatures. Therefore WW provides two triggered abilities put on the stack when he is put into the graveyard from battlefield and Verdant Succession provides one triggered ability put on the stack at the same time (same trigger event).
According to rule 603.3b multiple abilities have triggered since the last time a player received priority, each player,in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. Therefore, if you control VS and WW, anything is ok, put first the VS ability on the stack followed by the WW abilities. During resolution in inverse order you get the 3 tokens, shuffle the wurm in the lib and search for the wurm and put him into play again.
If your opponent controls the VS, then you should sac your WW only in opponent's turn (then he is the AP), otherwise if it's your turn, then you as the active player (AP) would put the 2 WW abilities on the stack followed by the VS ability of the NAP which as the topmost object on the stack would be processed first but without finding a WW in the lib.

Assuming you have a Painter's servant set to green this also works with Alabaster Dragon, the big Eldrazis or with Elvish Soultiller (see mono green mill by gericault5) or Vigor ( any Lorwyn Incarnations and Serra Avatar) if the sac engine is good and your win condition is not the WW's tokens. Remark: The both Colossus don't trigger VS. Vigor and Soultiller even work without the servant.

No after my posting I found gericault5 posted in the meanwhile...!-))


[Edited by knarf_the_dwarf on 15/Oct/12 at 2:02PM]
Date Posted: Mon Oct/15/12 at 3:11pm

Nickosis
Posts: 154
Joined: 31-Mar-12

Well again, I wanted to play the combo safe by going a head and requiring two, might not be needed, but makes sure it works properly.
Date Posted: Mon Oct/15/12 at 4:34pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Painter's Servant?! That means you can run Sneak Attack with this if you don't mind breaking out of mono green!