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Combo Name: How can your opponent win, when they keep losing control of their stuff? Submitted By: Turbine
Card Name
Type
Cost
P/T
Editions (ordered by release)

Synod Sanctum
Artifact 1 Mirrodin, Uncommon

Dominus of Fealty
Creature - Spirit Avatar URURURURUR 4 / 4 Eventide, Rare
Estimated Combo Cost: $2.54
Date Posted: Sun Apr/04/10 at 8:17 am

Turbine
Posts: 10194
Joined: 26-Oct-09

Use Dominus of Fealty to gain control of your opponent's permanents, then remove them with Synod Sanctum. When you have an army of stuff removed from the game, use Synod Sanctum's second ability on your opponent's turn so that you can attack with the creatures on your turn.
Date Posted: Fri Apr/15/11 at 1:51pm

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

This combo is cool. Most cards that exile cards and then return them end up returning the exiled cards under their owners' control.
Date Posted: Sun Sep/25/11 at 1:17pm

demolt1313
Posts: 39
Joined: 26-Aug-11

I have working on a deck with dominus and this is really cool. It allows you to keep what you take from your opponents forever.
Date Posted: Sun Sep/25/11 at 2:53pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I made this back when combos were good. Now, it seems like there just aren't any more good ideas. . .

Yeah, though, this combo is pretty fun. There are plenty of other Red cards that would work with this. (Aggravated Assault, Mark of Mutiny, etc.)
Date Posted: Sun Sep/25/11 at 3:39pm

demolt1313
Posts: 39
Joined: 26-Aug-11

Yeah I am currently developing a blue red mutiny deck. The group I play with allows any cards with no restrictions except for the power nine and jace TMS are banned. So this is really powerful with other possibilities.

Also the reason combos are dying down is because the most recent sets aren't as extravagant as older sets, but the more sets that come out, the more broken cards become. Hopefully innistrad will end up breaking some older cards for new combos.
Date Posted: Sun Sep/25/11 at 3:41pm

Turbine
Posts: 10194
Joined: 26-Oct-09

It seems like all the cards these days are just too straightforward. I liked Sundial of the Infinite, but still. . .
Date Posted: Sun Sep/25/11 at 3:48pm

demolt1313
Posts: 39
Joined: 26-Aug-11

yeah good example. It seems that usually the creatures these days are like that. There is nothing special about them. Sometimes a good instant or sorcery will come along for some nice synergy with older cards but other than that, I agree.
Date Posted: Wed Sep/28/11 at 7:39am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

This is why I play casual. The game is so technical at the professional level that a lot of the fun factor disappears... except when you own a guy who turn 1 Charbelchers half the tourney and loses to your Mana Tithe and Runed Halo :)

My favorite card for Dominus has to be Greater Gargadon. I run a U/R version of it that uses Goblin Arsonists, Perilous Myrs, and Mudbutton Torchrunners for early control, Gargadons and Perilous Reasearch for sac engines, Dominus, Mark of Mutiny and Roil Elemental for theft, and then Ichor Wellspring, Spine of Ish Sah, and Electrolyze for added Utility. Only has around a 65% win rate, but fun as hell to play regardless.
Date Posted: Wed Sep/28/11 at 1:41pm

Turbine
Posts: 10194
Joined: 26-Oct-09

That's a Johnny.

Even though a deck might only win 1 out of 10 times, if it works in the way you intended, then it's worth it.



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