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Combo Name: Keep your tokens!
Submitted By: scottymandingo
Card Name
Type
Cost
P/T
Editions (ordered by release)
Splinter Twin
Enchantment - Aura
2RR
Blightsteel Colossus
Artifact Creature - Golem
12
11/11
Forest
Land
Estimated Combo Cost: $8.27
Date Posted:
Mon Sep/17/12 at 9:20 pm
scottymandingo
Posts: 845
Joined: 13-Jul-09
Not really a combo., but I think it would be fun synergy.
Put a Splinter Twin on some big non-legendary creature, then use Populate with Growing Ranks or Trostani, Selesnya's Voice... something. You get a hastey token that you can keep... I hope...
Date Posted:
Mon Sep/17/12 at 9:38pm
Invertedspank
Posts: 95
Joined: 03-Sep-10
My understanding is that the populated token would stay. If splinter twin gave the token it created text that said "exile at end of turn" then the copy that you populated with would also be exiled.
Date Posted:
Mon Sep/17/12 at 9:49pm
TheCaptain
Posts: 909
Joined: 13-Apr-11
You keep the token. One "fun" thing people are doing in standard is pairing the instant populate mechanics (like Rootborn Defenses) with the oh-so-pleasant Geist of Saint Traft, to actually keep an angel each turn. It's just one more thing that UW control doesn't need.
Date Posted:
Mon Sep/17/12 at 10:42pm
scottymandingo
Posts: 845
Joined: 13-Jul-09
Right. The way I'm reading it: Splinter Twin says to exile the token it created. So, if you make a token from the token, I would think it stays.
And that Geist angel token thing is nasty haha
Date Posted:
Tue Sep/18/12 at 11:50am
Squillis
Posts: 424
Joined: 20-Nov-08
Correct, the tokens would stay. Tokens created by an effect that says to exile/sac them later are the ones that are removed. Don't confuse this with tokens created through effects like Parallel lives because the Lives doesn't actually create the tokens it just changes how many the original effect creates.
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