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Combo Name: The poor man's Teferi/KP combo (does this work?) Submitted By: resinweber
Card Name
Type
Cost
P/T
Editions (ordered by release)

Knowledge Pool
Artifact 6 Mirrodin Besieged, Rare

Curse of Exhaustion
Enchantment - Aura Curse 2WW Dark Ascension, Uncommon
Estimated Combo Cost: $0.50
Date Posted: Thu Aug/30/12 at 10:57 am

resinweber
Posts: 6
Joined: 09-Aug-12

So everyone and their mother has probably heard of the knowledge pool/Teferi, Mage of Zhalfir combo.  In case you haven't, its basically a lockout, because with Teferi, opponents can only cast spells any time they could play sorceries.  This means that for them to cast a spell, the stack must be clear but knowledge pools triggered ability is already on the stack. I know, its a bit confusing and moreso implied.

However, I thought that the card "curse of exhaustion" would serve a fine purpose in combination with KP.  Being that Curse of Exhaustion states "enchanted player may only cast one spell per turn" and knowledge pool stipulates that as your spell resolves you may cast another spell, but you have the curse of exhaustion, you're basically throwing your spells into the pool.  Am I correct in making this assumption?  Which ability has precedence over the other-- Curse of Exhaustion's "cast one spell" clause, or Knowledge Pool's clause that states a player may cast a spell exiled by KP?

If anything this might generate some good discussion on how the stack operates. 
Date Posted: Thu Aug/30/12 at 12:23pm

Squillis
Posts: 424
Joined: 20-Nov-08

You are indeed correct.  This combo has been submitted before but before the cards were added to the database.  Whenever you have a situation where two things in the game say something contrary to each other, the 'can't' always wins.  This means if you've already played your 1 spell that triggered knowledge pool, when it tries to make you cast the second the game 'says wait a second..., this guy's already cast a spell so can't do this.  skip it and keep going with the rest of the ability'.  Be careful in using this combo, though, because like the Teferi combo if you cast the Knowledge Pool first and you reveal a Curse of Exhaustion off of the top 3 of your library your opponent can steal it by casting an instant on your turn or in response to your spell intended to cast it for yourself.
Date Posted: Thu Aug/30/12 at 7:55pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Interesting. Never thought of doing that. That's just mean. It does work too. As above mentioned, if you have a conflict of card text, the can't will always win. However, just like there are exceptions to every rule in the real world, that rule applies in Magic. Just have to be smart enough to get around them.
Date Posted: Thu Aug/30/12 at 9:00pm

resinweber
Posts: 6
Joined: 09-Aug-12

sweet, so I was correct.  Also, I think there is a "may" clause in KP, as in you "may" cast another nonland card from KP.  Of course a card saying that you "cannot" has a stronger precedence.
Date Posted: Fri Aug/31/12 at 1:54am

Kethiju
Posts: 225
Joined: 24-Jul-12

It does indeed have a may clause, but with Curse of Exhaustion, it's meaningless. The option simply doesn't exist for your opponent. I really don't see a viable way to stop the combo from continuing. It'd have to be a creature you got into play before any of this crap starts. KP will slow you down, but if the curse hits, enter your scoop phase.
Date Posted: Fri Aug/31/12 at 9:01am

Squillis
Posts: 424
Joined: 20-Nov-08

There are a few ways around this that you do have to be careful of.  If your opponent has Ancient Grudge in their graveyard they can pay the flashback cost to kill the KP because the KP only triggers on cards "cast from your hand".  Cards that won't trigger KP include Flashback'd cards or anything else cast from the graveyard, cards cast from your library like with Djinn of Wishes or Future Sight, or cards cast from Exile like Misthollow Griffen, or cards cast from Exile with Madness (if you would discard the madness card you can exile it and cast it for its madness cost).
Date Posted: Sat Sep/01/12 at 6:43pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Madness doesn't have an exile clause. It states that if you would discard the card, you may cast it for its madness cost instead. So a madness cast spell would still be considered cast and thus, be effected by both the KP and the curse. Suspended cards would circumvent the curse.Since they are cast from exile.  Replacement effects from cards like Master Transmuter also circumvent it.
Date Posted: Sat Sep/01/12 at 9:27pm

gericault5
Posts: 2788
Joined: 13-Oct-09

@Kethiju - actually yeah it does, discarding occurs during cleanup or an effects resolution, neither of which gives you priority, meaning you cant play till its in the grave. To get around that madness has a static ability that causes it to make a short stop in the exile zone, and ask if you want to play it for its alternate cost, if you say no it continues its journey to the graveyard
Most skip the exile part because other then with a small group of cards it has no noticable game impact

[Edited by gericault5 on 1/Sep/12 at 11:52PM]



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