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Slow Nuke II

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Varchild's War-RidersEnlarge

Varchild's War-Riders

{1}{R}

Creature — Human Warrior

Alliances

Read rules for Varchild's War-Riders
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

3/4

Full card details & printings ›

Date Posted: Tue Aug/28/12 at 9:26 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

based on the combo posted by psyche I changed to mono red and possibly kill turn 5

t1 mountain

t2 mountain, war-riders

t3 1 token fo opp.; mountain, repercussion, attack with riders--> 3 combat damage

t4 2 token for opp. mountain, aether flash, attack with riders --> 3 combat damage, total damage 6

t5 3 token and 6 damage for opp., attack with rider --> 3 combat damage, total damage 15, any burn spell of >4 damage will work. Blocking with the tokens when repercussion is there makes no sense. Probably blasphemous act would be a grat card to kill 2 opponents in a multiplayer game turn 5 when there are at least 2 creatures  at each opponent
Date Posted: Tue Aug/28/12 at 12:12pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I approve of this combo.
Date Posted: Tue Aug/28/12 at 1:09pm

Jingbo
Posts: 72
Joined: 21-Dec-11

this combo is creative and interesting.  I think this combo is most appropriate in a red/white combo deck with enlightened tutor.
Date Posted: Wed Aug/29/12 at 6:27am

Atogatog
Posts: 125
Joined: 20-Apr-11

Forbidden Orchard is a good land for this deck and Furnace of Rath makes it down right rude.  These aren't  my ideas but a deck that I have been on the receiving end of a few times.




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